Gamescom 2011

I’ll be attending this year’s Gamescom event in a couple of weeks’ time, which is always something to look forward to, both on a business and personal level.  Not only do I get to meet development colleagues and friends, it’s also a chance to see new games and talk with people who are kind enough …

Captain Morgane and the Golden Turtle

Although I wrote and designed this game some time ago and artwork was being shown last year, there has just been an announcement that Reef Entertainment is to be the publisher.  According to the information the game is due out in October this year, so some excellent news, there. There is an official Captain Morgane …

Don’t make an expensive adventure game…

… unless you have Heavy Rain kind of money. I’ve been reading two sets of reviews over the last few days from which it’s hard not to draw this conclusion.  The first group of reviews cover the game, Gray Matter, the long-awaited game from Jane Jenson, developed by Wizarbox, published by DTP/Lace Mamba.  The second …

Game Narrative Discussion Video

Over at Develop Online is a very interesting video discussing game narrative.   It’s good to see a wide range of people involved, including my friends Rhianna Pratchett and Charles Cecil. However, the thing that bugs me about this isn’t what any of the developers and writers are saying but one of the questions posed at …

Handheld Gaming – the new portables

The gaming world’s head must be spinning with Nintendo and Sony both showing off new portable gaming platforms in recent weeks. While both are likely to be excellent devices in many ways, both strike me as a little backward in not taking up a better approach for software delivery, particularly in light of the fact that the DS was plagued with such piracy problems that it became a non-viable platform for many studios to develop for.