Game Narrative Discussion Video

Over at Develop Online is a very interesting video discussing game narrative.   It’s good to see a wide range of people involved, including my friends Rhianna Pratchett and Charles Cecil. However, the thing that bugs me about this isn’t what any of the developers and writers are saying but one of the questions posed at …

Handheld Gaming – the new portables

The gaming world’s head must be spinning with Nintendo and Sony both showing off new portable gaming platforms in recent weeks. While both are likely to be excellent devices in many ways, both strike me as a little backward in not taking up a better approach for software delivery, particularly in light of the fact that the DS was plagued with such piracy problems that it became a non-viable platform for many studios to develop for.

Alan Bennett on Art

Yesterday evening I visited Leeds where I attended an evening with Alan Bennett, an event for Script Yorkshire members. It was an incredibly enjoyable evening as you’d expect from such a man. Hi book, A Life Like Other People’s, is among my favourites.

Jane Jensen – an odd approach to completing a game

I was just reading the Jane Jensen interview over at Gameboomers when I spotted the following: “I think it’s possible for everyone to finish with a couple of caveats – first, that you have access to the internet and know how to search for walkthroughs!” I think this is a dreadful way to approach the …

Echo Bazaar – A View

I’m reluctant to call it a review because I don’t feel I’ve played the game enough to see everything, but I’ve played enough that I know I won’t be playing any more. After discussing the game last night with Richard Cobbett, I decided to write this blog post.

Echo Bazaar is a game from Fail Better Games, which is an ironic name for a company considering that the game has failed to keep me entertained enough to continue with it.

Gameplay is King

I read this yesterday: Gameplay is King: Story is Distant Second. It’s an interesting read and one which I almost completely agree with. For games, gameplay is the most important aspect and should always be so. If it’s not then it likely stops being a game and becomes something else with gameplay elements. That isn’t to say those other things aren’t valid or equally enjoyable for what they are.

Genre Distinctions in Videogames

Or, more fully, Stephane Bura’s Handy Guide to Genre Distinctions in Videogames.  Through the wonders of Twitter, I came across Jay Lake’s Handy Guide to Genre Distinctions and suggested that we might need something similar for games, which is why Stephane created his version. Cool or what?  🙂

Adventure in a Different World

I was looking over the site, GamePeople, which seems to be a gaming site aimed at a slightly older audience who are not harcore gaming fanboys and also not the “typical” casual game player. In a sense, it caters to gamers who might not other wise be properly served by the bigger sites that seem to have almost created a strong polarisation with little overlap. The GamePeople audience seems to fit into another area of the Venn diagram.

My Top Ten Games

I was waiting for my blog to update with the latest changes (it always seems to take so long…) and thought I’d create a list of my top ten games. Although I’ve created a list, the specific order may be a little varied depending on my mood. Day of the Tentacle Portal Grim Fandango Psychonauts …

New Article

Gosh, it’s been a month since I last posted anything here. This year seems to be passing by so quickly… A new article, by me, has just been posted over at the Adventure Gamers site. It’s the first in what they hope to be a regular guest column using different people from the game development …