New Interview at The Literary Project

Gemma Noon, who seems to be out for some kind of interviewing record with the number of people she’s interviewing, asked me to be one of her interviewees a few weeks ago.  The result has just been posted on Gemma’s blog, The Literary Project.  Thanks for making sense of my ramblings, Gemma.

Jane Jensen – an odd approach to completing a game

I was just reading the Jane Jensen interview over at Gameboomers when I spotted the following: “I think it’s possible for everyone to finish with a couple of caveats – first, that you have access to the internet and know how to search for walkthroughs!” I think this is a dreadful way to approach the …

Gameplay is King

I read this yesterday: Gameplay is King: Story is Distant Second. It’s an interesting read and one which I almost completely agree with. For games, gameplay is the most important aspect and should always be so. If it’s not then it likely stops being a game and becomes something else with gameplay elements. That isn’t to say those other things aren’t valid or equally enjoyable for what they are.

The Lost Game – edited scene

The previous post about this “lost game” with the scene between Emily and Crawford was lifted directly from the original scripts. Because the development was cut short, I never had the chance to do a final editing and polishing pass over the whole game. Here is the same scene given the editing treatment. It’s a lot tighter and makes use of the visuals much more.

Some GFG photos

Some photos have been posted of the Games Forum Germany conference on Facebook and show most, of not all, of my fellow speakers. I’d like to say, once more, how much I enjoyed attending and speaking.  A big thank you to the organisers for inviting me.