Developing Thoughts 19

Shall we interface? Have you ever picked up your joypad or approached your keyboard and found that you struggled to play the game that’s in the machine because the interface felt wrong? Have you ever given up on a game simply because you were fighting the interface more than playing the game? When the interface …

Developing Thoughts 17

Gameplay Mechanics part 2 So, it’s a week later and we’ve called the design team together to discuss the results of the brainstorming session. We’ve all typed up our thoughts or scribbled notes in the margins of the brainstorming list. The project is in the early stages, so we’re all really excited about it. We …

Developing Thoughts 16

Gameplay Mechanics About eight years ago, I was sent a game design handwritten on two sheets of A4 paper with one very small map drawn in pencil. Most of the writing described a story, rather than gameplay, but it was clear that the guy who sent it thought that we’d just take it and implement …

Developing Thoughts 15

Motivation and Conflict Like many other aspects of game development, motivation is two-pronged. Not only do you need to consider the motivation of what drives the player character through the game’s story, you also need to consider how to keep the player motivated to continue playing the game. All games, whether they have a story …

Developing Thoughts 14

Dialogue? What dialogue?Part Three That this subject had stretched itself to a third column shows the importance I feel that dialogue plays in story and character driven games. As I touched on briefly last time, if vital game information is revealed through dialogue, conversations should not be separated out from the overall gameplay. This means …

Developing Thoughts 13

Dialogue? What dialogue?Part Two There are many games where dialogue is an important part of the gameplay experience, yet it’s often handled in a way that strikes me as being far too convenient. Supporting characters almost fall over themselves in their eagerness to give the player the information he needs to progress. The following lines …

Developing Thoughts 12

I’m going to blast them all onto the blog in one go. You have been warned! 🙂 Dialogue? What dialogue?Part One Not a simple subject even at the best of times, I realised as I was writing this that what I wanted to touch on could only be done by spreading it over two columns. …

Developing Thoughts 11

I’ve really been lax in updating these and it’s been nearly a year since I posted the last one, which was the tenth in the series. So thanks to Erwan for giving me a nudge on this. I’ve also been through the older posts and attached labels to them so that you can find them …

Developing Thoughts 9

The ninth installment of my original Developing Thoughts column. Fun, fun, fun! Danny: Don’t worry yourself. I’ll find the proof we need.Estelle: You?! You couldn’t find the floor unless it was covered in beer. The above comes from a document of ideas I’m developing for a game project. For me it illustrates what games should …

Developing Thoughts 8

Yet more of my old words… Giving the customer what they want The old saying, “The customer is always right”, is often taken too literally and many customers believe it allows them rights and privileges beyond what should reasonably be expected. However, the one thing that we must remember is that the customer is always …