SED chart update
Another day, another jump. Special Enquiry Detail is now at No. 3 on the Big Fish PC chart!
Another day, another jump. Special Enquiry Detail is now at No. 3 on the Big Fish PC chart!
Over at the Big Fish site, Special Enquiry Detail: The Hand that Feeds is currently at No. 5 on their chart of downloadable PC games. Not bad seeing as it’s only been released a week. Fingers crossed it rises higher. 🙂
Over at Gamezebo, they’ve just posted a really good review of Special Enquiry Detail: The Hand that Feeds. The gameplay of Special Enquiry Detail is top notch, but what really sets it apart is its well-crafted story, which would be right at home in any crime show. The characters are (mostly) realistic, the mystery makes …
One of the casual hidden object/adventure games I wrote and did design work on has just come out: Special Enquiry Detail: The Hand that Feeds. The link will take you to the Big Fish site where it can be downloaded. You can play free for an hour to check it out or buy the full …
For those of you who subscribe to the magazine Develop, I have an article in the latest edition, which has just come out. I talk about the structure of interactive dialogue and how to approach it. For those who don’t subscribe, the Develop webiste is here, but the PDF version latest magazine is not yet …
Over at Gamezebo they have just posted a preview of the game, Special Enquiry Detail. This is another casual game I wrote, creating the concept from the ground up for Floodlight Games.
When I attended the Writing Industries Conference earlier this year, one of the strongest pieces of advice was from the keynote speaker, Graham Joyce, who said that writers shouldn’t confine themselves to one area of writing. They should take their writing opportunities where they can.
Over at Gnome’s Lair, a new review of my game, Mr. Smoozles Goes Nutso, has just been posted. While it’s a very kind review of the game, the reviewer has a couple of factual items not quite right. I didn’t write Beneath a Steel Sky and only wrote on the third of the Broken Sword …
Gemma Noon, who seems to be out for some kind of interviewing record with the number of people she’s interviewing, asked me to be one of her interviewees a few weeks ago. The result has just been posted on Gemma’s blog, The Literary Project. Thanks for making sense of my ramblings, Gemma.
I’m thinking of creating a Mr. Smoozles adventure game. Below is a test screenshot to gauge what people might think about this idea. Please let me know. The idea is that it would be completely silly and fun, but the puzzles would be good solid ones within the context of the game world.
When I spoke at the Games Forum Germany conference in January, the talk I gave was recorded. I’m not sure when it went online, but you can now view the talk in full. You have to scroll down the list of videos a little to get to mine. The talk is about aspects of character …
The casual game, Alice in Wonderland, has just been released on Big Fish Games. This is another game I wrote the story and dialogue and for which I did the high-level design. The game has no connection to the Tim Burton film. I went back to the original book and then created a story with a …