Dane & Joe

I’ve just updated Dane & Joe with a strip that finishes off the storyline I started ages ago. My intention is to revive it again within the next couple of weeks and have already created another new strip and am currently writing more in my spare time. Well, the bit of spare time that isn’t …

SC1 moves forward

I’ve spent the last two days doing some work on my personal project, SC1. I did some work for my prototype yesterday, but today I pushed on with the actual proposal document, which is moving along nicely at last. Any more work on it, however, is going to have to be done at weekends for …

Don’t mention the A-word

Having grown a little tired, over recent years, of seeing the same diatribes trotted out in condemnation of the adventure game genre and how it’s either died a million deaths or is the epitomy of boredom, I thought that the best thing would be never to refer to the term again. With this in mind, …

Great Designers – article

I’ve just read a very interesting piece on what makes a great designer. This came by way of Ludonauts. I agree with about 90% of it, but any differences are down to a simple matter of outlook, not principle.

Drive a car on your table top

Take a look at this piece at Edge Online. I thought that the video that went with the piece was pretty amazing. It will be really interesting to see where this kind of technology actually goes.

Nintendo DS

I was a little skeptical about the Nintendo DS when I first saw it and thought that the PSP would have it beat hands down, but the more I see about it, the more I’m shaking that feeling. I saw a demo of one in a shop today and it looks and feels rather nice. …

Seminar

Early last year I was contacted and asked if I would give a seminar to a group of students doing an MSc course. Nothing happened at the time and then I met up with the guys running the course at GameStars in September. We were then able to organise something a little more concrete. Today …

Eight Myths

Here is an interesting essay (by way of Edge Online) by Henry Jenkins. Certainly put things into a clear perspective for me. I particularly agreed with the following: “Meanwhile, a sizable number of parents ignore game ratings because they assume that games are for kids. One quarter of children ages 11 to 16 identify an …

Thin on the Ground?

This thread over at the Adventure Gamers Forums caused me to think about why today’s adventure games might not be attractive to 8-13 year olds (boys, mainly). Aside from the fact that very few of them have the pure fun element that older games like Monkey Island or Day of the Tentacle, most of today’s …

Ask the Developers

The newly re-designed Adventure Gamers site has a new regular feature called Ask the Developers. Bringing together a number of people from the world of adventure game development and posing serious questions, the guests then run with the subject, discussing it in an interesting manner. I hope you’ll take a look.