Demos

I’ve just been playing some demos for the XBox. I hated Star Wars Republic Commando because there didn’t seem to be anywhere to flip the Y-axis and I kept shooting the ceiling or the ground before getting killed. That lasted about a minute. 🙁 Unreal Championship 2 was great fun in spite of me losing. …

XBox Fantasy

“Hironobu Sakaguchi has revealed a few details about the two RPGs that his development studio Mistwalker has signed on to produce for Xbox 2.” This piece on Eurogamer gives more details. This – or something like it – is what should have happened for the launch of the first XBox – there simply aren’t enough …

Mr. Smoozles 3

Disclaimer – The opinions of Mr. Smoozles aren’t necessarily those of the management.

Mr. Smoozles

Partly inspired by the wonderful drawings on Skudfisher, but also by the need to do something new and from scratch, I introduce the legendary Mr. Smoozles. (Well, he’ll be legendary when I work out what he does…)

Skudfisher

Go to the Skudfisher site now! If you’re still reading this, you didn’t do as I told you. What, you want to know what it’s about? Lots and lots and lots of wonderful doodle-characters. Someone let me make a game with these characters… 🙂

Crunch Time is bad

An excellent article, Why Crunch Mode Doesn’t Work: 6 Lessons has been posted on the IGDA site. I’ve long felt that the inefficiencies of crunch time far outweigh the benefits and this article backs up that view with some excellent facts.

Aww… Don’t you feel sorry for them?

More EA troubles. I loved the following: “Hasty’s lawyers contend that Electronic Arts’ software engineers should be eligible for overtime because they “do not perform work that is original or creative,” have no management responsibilities and are seldom allowed to use their own judgment.” Is it me, or does that just say it all? 🙂

Radical ideas

Ron Gilbert suggests that games journalism should take the industry to task much more and in the main I agree with him, though will it ever happen when magazines are regularly sucking up to publishers and developers in the hope of getting an “exclusive”? The word “exclusive” has actually become meaningless, due to its misuse …

Bone, the game

Telltale Games have just announced that they are making a game based on the comic book series Bone by Jeff Smith. As Bone is one of my all time favourite comics, I hope that the guys over at Telltale are up to the huge task of matching the storytelling and characterisation quality that made the …