Don’t listen to Hollywood

I was sent a link by Susan O’Connor to this article by KeithBoesky, which is interesting reading and something I wholeheartedly agree with. “Mr. DeBonaventura’s statement to the audience was very honest and slices directly to the core of the issue. When asked if there was one thing he would do differently on the Doom …

PS3 Details

I just read a news item over at MCV about the worldwide launch of the PS3 in November. I must admit that I’ve been very skeptical about the PS3, but this bit caught my eye: “PS3 will be supported with a free online service from day one, and the console will come bundled with a …

My Eyes, My Eyes…

I think my monitor must be on the way out. I find that I get to the end of the day and my eyes are really feeling the strain. Then today I noticed that it keeps going a little weird, like all the pixels are wiggling about, which doesn’t help at all. Does anyone have …

Developing Thoughts 9

The ninth installment of my original Developing Thoughts column. Fun, fun, fun! Danny: Don’t worry yourself. I’ll find the proof we need.Estelle: You?! You couldn’t find the floor unless it was covered in beer. The above comes from a document of ideas I’m developing for a game project. For me it illustrates what games should …

First Draft Completed

Phew! The first draft of my book, Writing for Video Games, has now been completed. And bang on schedule, too. It really feels like rather a large landmark. Now I just need to polish it and find some big words to put in…

Developing Thoughts 8

Yet more of my old words… Giving the customer what they want The old saying, “The customer is always right”, is often taken too literally and many customers believe it allows them rights and privileges beyond what should reasonably be expected. However, the one thing that we must remember is that the customer is always …

Developing Thoughts 7

Another of my columns… Going with the flow Ensuring that a game works as a whole is very important to the satisfaction the player will feel as they complete it. As with story and research, the flow of a game can make or break the experience. I’m not, of course, talking about the story flow …

Developing Thoughts 6

Yet another installment of my column from 2004. Researching the Unexpected The key to establishing authentic detail is plenty of research – geography, terminology, clothing, equipment or historical facts, for instance. The level of authenticity can determine how deeply players will immerse themselves into the world that’s been created. In the early stages of Revolution …

Developing Thoughts 5

A further installment of the original Developing Thoughts Column. Let me tell you a story… At school one year, when I was about eleven, we used to have one hour each week put aside for writing stories. It was always the final hour before lunch every Wednesday and I would look forward to that part …