SC1 progress

This has been coming together very well and I have a short demo up and running on my computer. It still needs a bit of work before I can start showing it around, but I’m really pleased with the way it’s looking so far. I need to polish the dialogue and try to get a …

Interviewed

I’ve just finished an e-mail interview for a guy writing an article on game writing for the UK magazine, PC Zone. I may have rambled on a bit, so it will be interesting to see how much he uses. 🙂

More personal work

I’ve been spending a good deal of the last few days working on SC1. I have worked up the design of the first section in more detail, developed some of the characters and even written some initial dialogue. I’ve also been preparing some backgrounds so that I can establish a style. I’ve decided that the …

New Year’s Eve

So, another year draws to a close and we’re all a little older and, hopefully, wiser. The gaming industry seems to have gone a little crazy with overloaded hype that perhaps led us to believe that some new games might be a little better than they actually were. We were also shown that greed makes …

Christmas Day

Well, another Christmas has come and nearly gone. I’m stuffed with turkey and mince pies and sitting at the computer writing a few words before working on some artwork in Photoshop. Such is the drive of my creativity that even on this most festive occasion I find myself drawn to do something. I went to …

Have a Jolly Holiday

Whatever you believe, or not, I hope that the holiday season is one that you will enjoy. To view my specially created card in full, click here.

Personal projects

Thinking that this week would be mostly preparing for Christmas, I find that I’ve been spending the last few days on a couple of personal projects. With the possibility of some interest in GN12, I have been working on condensing it down into a one-page overview. As it’s been a little time since I visited …

Sitcom

Quite some time ago I started on a sitcom and when I turned freelance I used the opportunity to finish off the script and start sending it out. I received some very favourable responses, but so far no one has taken it up. Being busy with other work has meant that I’ve left it alone …

Jazz again

Nearly four weeks ago I posted an entry about my rising interest in Jazz. Thanks to Andrew Stern, who offered a couple of recommendations, I’m now starting to build up a small collection. Though “Stardust” is taking a little getting into, I love “Mingus Ah Um” and is exactly the type of thing that I’m …

Half-Life 2 oddity

One thing I noticed, which I thought was really odd, was that objects you are holding cast shadows, but you/Freeman don’t. The immersion dropped a notch at that point. 🙂