Having grown a little tired, over recent years, of seeing the same diatribes trotted out in condemnation of the adventure game genre and how it’s either died a million deaths or is the epitomy of boredom, I thought that the best thing would be never to refer to the term again.
With this in mind, all of my own future designs and ideas for games will fall under the new genre title, “Escapade”.
Which games actually belong in the Escapade Game (EG) genre is yet to be fully defined, but my feeling is that they should be dynamic, but not necessarily include action. The story and characters can be dynamic, or the gameplay, or both. An EG will include action if the style of game requires it. I’d like to think that excessive or gratuitous violence should not included as they seem to be well catered for in other genres.
EGs should, perhaps, have a grand, larger-than life feel to them with a sense that they are inclusive in their approach to the game players.
They should, first and foremost, have a high Interaction Density.
