Projects and Clients

Clients

Over numerous years of working, clients have included Revolution Software, Sony, Ubisoft, Dreamcatcher Interactive, The Adventure Company, BAM, Playlogic Game Factory, Headfirst Productions, Legendo Entertainment, GIGnews, Gamasutra, Game Daily Biz, A&C Black, Wizarbox, DTP, GameHouse, CDProjekt Red, Green Clover Games, Floodlight Games, Merscom, Gimagin, Develop magazine, Daedalic, EA Bright Light, Reef Entertainment, G5, Fishlabs, Teyon, Vivid Games, OMUK, Relentless, Everture, Wonder Stories.

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Project list

Blood and Earth – the first Bishop & Pope novel (2020)
Urban fantasy novel
Role: Author and cover illustrator

The Quinton Quads and the Mystery of Malprentice Manor (2020)
Children’s novel for 8-12yo
Role:  Author and Illustrator.
“This is exactly the kind of story I couldn’t get enough of as a kid.” – Diane Berry, 5-stars

Sword Legacy: Omen (2018)
Firecast Studio/Fableware/Team 17
Role:  Story Consultant, Script Editing.

The Bunker (2016/17)
Splendy Games
Role:  Story and Design work.
Horror Game of the Year – SHD Awards 2016

Twin Moons (2016)
G5 Games
Role:  Script Editing.

Paranormal Society (2016 – 2019)
G5 Games
Role:  Story and Dialogue.

Special Enquiry Detail (2016)
G5 Games
Role:  Dialogue and Script Editing.

Survivors: The Quest (2015)
G5 Games
Role:  Script editing.

Godfire: Rise of Prometheus (2014)
Vivid Games
Role:  Game dialogue and Trailer voiceover.

Broken Sword: The Serpent’s Curse (2013)
Revolution Software
Role:  Early Story and Design work.

Galaxy on Fire: Alliances (2013)
Fishlabs
Role:  Story and Dialogue.

Stand O’ Food: Empire (2013)
G5
Role:  Story, Dialogue, Text Editing.

The Island: Castaway (2013)
G5
Role: Script Editing.

Letters from Nowhere: A Hidden Object Mystery (2013)
G5
Role:  Script Editing.

Special Enquiry Detail: Engaged to Kill (2012)
for PC
G5
Role:  Story, Dialogue and Design.

Captain Morgane and the Golden Turtle (2012)
Wizarbox/Reef Entertainment
Role:  Story, Design and Dialogue.

Special Enquiry Detail: The Hand that Feeds (2011-2012)
for iPad/iPhone/Android/Kindle Fire/Nook
G5
Role:  Story, Dialogue and Design.
Reached #1 in UK top grossing apps chart 

ScanMe (2011)
ScanMe.com
Role:  Wrote script and created storyboard for promo video.

The Witcher 2 – Assassins of Kings (2011)
CDProjekt Red/Namco Bandai
Role:  Script editing.

Broken Sword 2 Remastered (2010)
Revolution
Role:  Writing Hints and Diary.

Spare Parts (2010)
EA Bright Light
Role:  Dialogue (voiced by Simon Pegg).

The Whispered World (2010)
Daedalic/Deep Silver
Role:  Script editing the English dialogue.

Special Enquiry Detail: The Hand that Feeds (2010)
Floodlight Games/Big Fish Games
Role:  Story, Dialogue and Design.
“what really sets it apart is its well-crafted story, which would be right at home in any crime show. …the dialog is not only smart, but sounds like things people would actually say.”
– Vanessa Carter, gamezebo.com

Alice in Wonderland (2010)
Gimagin/Merscom/Big Fish Games
Role:  Story, high-level design and dialogue.

So Blonde Wii/DS version (2010)
Wizarbox/Anaconda
Role:  Story, gameplay design and dialogue.

Rhianna Ford and the Da Vinci Letter (2010)
Green Clover Games/Big Fish Games
Role:  Story, Dialogue and Design.
“Rhianna Ford & The Da Vinci Letter is a fun wild ride through a captivating story that grabs hold and doesn’t let go until you reach the resolution.”
– Grinnyp, Jayisgames.com

Delicious – Emily’s Holiday Season (2009)
GameHouse
Role:  Dialogue and Script Editing.
“The story is loaded with unexpected twists and witty dialogue”
– Gamezebo, 4 stars

Broken Sword Director’s Cut (2009)
Revolution/Ubisoft
Role:  Implementation and production.

Delicious – Emily’s Tea Garden (2008)
GameHouse
Role:  Story and dialogue.

So Blonde (2008)
Wizarbox/Anaconda
Role:  Story, gameplay design and dialogue.
Nominated for Best Game Script at the Writers’ Guild Awards

The Witcher (2007)
CDProjekt/Atari
Role:  Script editing.

Writing for Video Games(2006)
A&C Black
Role: Author
A book about writing for games.  Concentrates on the role
of the writer in the game development process

Mr. Smoozles Goes Nutso (2006)
Juniper Games/Merscom (2008)
Role:  Complete story and design, character profiles and dialogue;
character and location designs; all implementation and graphics.
Game of the Month, GameTunnel, November 2006

Agatha Christie – And Then There Were None (2005)
Awe Games/The Adventure Company
Role:  Script Editing

Three Musketeers (2005)
Legendo
Role:  Narrator voiceover dialogue

Wanted: A Wild Western Adventure (2004)
Revistronic/The Adventure Company 
Role:  English version script editing
Winner, Best Dialogues, The Inventory Awards
“I’ve just finished Wanted: Wild Western Adventure and it is truly fantastic.”
– Randy Sluganski; owner, Just Adventure

Broken Sword – The Sleeping Dragon (2003)
Revolution Software/THQ/The Adventure Company
Role:  Story, Game Design, Level Design, Dialogue and
Voice Recording
Nominated for Excellence in Writing at the Game Developers Choice Awards
Nominated for three BAFTAs: Best Game Design, Best PC Game
and Best Adventure 
“From Nico’s French accent to George’s believable “Yankee Lawyer” silliness, it is a pleasure to listen to the game.”
– IGN.COM, 8.4/10

Broken Sword – The Shadow of the Templars (GBA) (2002)
Revolution Software/BAM
Role:  Producer, Edited and re-implemented the classic PC game
“one of the finest adventures ever made”
– NGC Magazine, 5/5

Gold and Glory: The Road to El Dorado (2000)
Revolution Software/Ubisoft
Role:  Producer, Story Adaptation, Game Design, Level Design and Dialogue
“a wonderfully charming, humorous and fun game to play”
– Just Adventure, A-  

In Cold Blood (2000)
Revolution Software/Sony/Ubisoft/DreamCatcher
Role:  Producer, Story, Game Design, Level Design and Dialogue
“a stylish, well-written, and good-looking adventure game”
– Computer Games Magazine, 4/5 

Broken Sword – The Smoking Mirror (1997)
Revolution Software/Virgin Interactive/Sony
Role:  Producer
“Revolution Software has mastered the adventure genre”
– Coming Soon Magazine, 94%

Broken Sword – The Shadow of the Templars (1996)
Revolution Software/Virgin Interactive
Role:  Producer, Initial Concept Art
“movie quality story and acting”
– PSXNation, 86%

Beneath a Steel Sky (1994)
Revolution Software/Virgin Interactive
Role:  Background Art, Background Sprites  
“one of the best point and clicks ever!”
– GameFAQs, 9/10