I think I've lost my way...
...with this blog, at least.
My original intention was to wax lyrical about things to do with writing and design and I seem to be just posting news and links to reviews and the like. Why I think this happened was that I got so caught up in the writing of my book and the development of my game that I really didn't have the time and not enough inclination to post anything in-depth. After all, much of what I wanted to say was being placed into the book and I got to the point where, even when it was finished, it was getting difficult to think of more to say.
But have I really dried up on things to write about on the subject of writing and design? If I have then it would be a pretty poor state of affairs when interactive narrative is at such an early stage in its life. I'm pretty sure that many of us have plenty to say and discuss on the subject.
What promted this blog entry is that I've been reading a number of writer and editor blogs. When you think how long people have been writing books, stories, plays, etc. and find that still people have new and refreshing things to write about the subject, there's clearly going to be much more to explore through this blog.
One thing I'm very wary of, though, is discussing work in progress except in very general terms. I'm a firm believer in the "less is more" philosophy and when a game is over-hyped (particularly with lots of screen shots) it can lose a lot of it's appeal when released. You've got to admire the game developers and publishers who tease us with only limited information about their games, which always seems to do a much better job of keeping my interest.
So, hopefully I'll start writing more substantial entries and return to my original aims.
My original intention was to wax lyrical about things to do with writing and design and I seem to be just posting news and links to reviews and the like. Why I think this happened was that I got so caught up in the writing of my book and the development of my game that I really didn't have the time and not enough inclination to post anything in-depth. After all, much of what I wanted to say was being placed into the book and I got to the point where, even when it was finished, it was getting difficult to think of more to say.
But have I really dried up on things to write about on the subject of writing and design? If I have then it would be a pretty poor state of affairs when interactive narrative is at such an early stage in its life. I'm pretty sure that many of us have plenty to say and discuss on the subject.
What promted this blog entry is that I've been reading a number of writer and editor blogs. When you think how long people have been writing books, stories, plays, etc. and find that still people have new and refreshing things to write about the subject, there's clearly going to be much more to explore through this blog.
One thing I'm very wary of, though, is discussing work in progress except in very general terms. I'm a firm believer in the "less is more" philosophy and when a game is over-hyped (particularly with lots of screen shots) it can lose a lot of it's appeal when released. You've got to admire the game developers and publishers who tease us with only limited information about their games, which always seems to do a much better job of keeping my interest.
So, hopefully I'll start writing more substantial entries and return to my original aims.










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