Scary...
Read this and feel the anger.
Clearly, there are publishers who do not understand creativity in the least. Demanding such long periods of extended working is not good for any creative activity and will only lead to blandness in games and an environment where no one cares about the product they are working on.
I particularly do not understand the mentality that insists on working through the night. While I have worked late on numerous occasions, I've never worked through the night. When people do that, they invariably don't come in the next day, so you've not gained anything, other than risk burning out the employees.
Perhaps they'll wake up one day.
Fortunately, my current work is tied in with a publisher who sees the importance of creativity in its projects, which is incredibly refreshing. This gives me hope for the industry.
Clearly, there are publishers who do not understand creativity in the least. Demanding such long periods of extended working is not good for any creative activity and will only lead to blandness in games and an environment where no one cares about the product they are working on.
I particularly do not understand the mentality that insists on working through the night. While I have worked late on numerous occasions, I've never worked through the night. When people do that, they invariably don't come in the next day, so you've not gained anything, other than risk burning out the employees.
Perhaps they'll wake up one day.
Fortunately, my current work is tied in with a publisher who sees the importance of creativity in its projects, which is incredibly refreshing. This gives me hope for the industry.
3 Comments:
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