More Game Number 12
I spent a lot of today thinking through various things, paying some bills, sending off a book proposal. You know, the usual sort of thing. Then I decided to put in some time on the game proposal.
I've been thinking a lot about control interfaces lately and so decided to put something down about how I would expect GN12 to be controlled. What I always love about interface development is that it concentrates my mind on how the game should play as I think it through. I have this mental image of the game playing out in my head with menus popping up and icons changing. It's quite exciting because I always feel that I'm a good proportion of the way there if I can get all of this down on paper.
Of course, there's a long way to go, but it's going so well that I could have it mostly finished by the end of August. It's always good to set yourself deadlines.
I've been thinking a lot about control interfaces lately and so decided to put something down about how I would expect GN12 to be controlled. What I always love about interface development is that it concentrates my mind on how the game should play as I think it through. I have this mental image of the game playing out in my head with menus popping up and icons changing. It's quite exciting because I always feel that I'm a good proportion of the way there if I can get all of this down on paper.
Of course, there's a long way to go, but it's going so well that I could have it mostly finished by the end of August. It's always good to set yourself deadlines.










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