Book Cover
Yesterday I saw the first roughs for the cover design of my book, Writing for Video Games. It's a very strange feeling seeing this project drawing closer to becoming a reality. Suddenly it seems a lot more serious than it previously did and the pressure is mounting to deliver a book that's a worthwhile read.
While I always approach my work with complete professionalism and have been working through the chapters with a view to giving the readers the best I can, there's still an element of nervousness on my part. With very few books on the subject, it's a big responsibility to write something that will be relevant in a constantly changing industry.
Although I've obviously been involved in the creation and release of some very big games, they've always been a team effort. This book is a solo work and so the pressure seems greater.
Still, it's a great buzz to see the cover and I'm really enjoying writing the book, so on balance I'm feeling pretty pleased with the progress.
While I always approach my work with complete professionalism and have been working through the chapters with a view to giving the readers the best I can, there's still an element of nervousness on my part. With very few books on the subject, it's a big responsibility to write something that will be relevant in a constantly changing industry.
Although I've obviously been involved in the creation and release of some very big games, they've always been a team effort. This book is a solo work and so the pressure seems greater.
Still, it's a great buzz to see the cover and I'm really enjoying writing the book, so on balance I'm feeling pretty pleased with the progress.
1 Comments:
I am looking forward to seeing the book. The later stages of writing, copy editing, reviewing and so on are tiring but fun. I went through it a few years ago on a computer book and it was worth it.
Regarding money / writing / games a similarish thing happens with films and film scores. They are usually given a small budget, done at the last minute and yet expected to have a large influence on the audience. To the point of where a studio has a sucky movie and no time for reshoots so they change about the only thing they can, the score.
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