Writing and Design

Steve Ince, freelance writer and game designer, posts thoughts and comments on these two meaningful aspects of his life.

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Name: Steve Ince

Thursday, February 24, 2005

Crunch Time is bad

An excellent article, Why Crunch Mode Doesn't Work: 6 Lessons has been posted on the IGDA site. I've long felt that the inefficiencies of crunch time far outweigh the benefits and this article backs up that view with some excellent facts.

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