More design work
Spent much of yesterday working on game design ideas for SC1. This is a fun title indeed and such was the high time I was having that I managed to fit in some work on the dialogue for the first section. I always get a buzz from writing dialogue, particularly when it went as well as it did yesterday. No doubt there will be much to do before I'm totally happy with it, but the flavour was flowing well and the characters are becoming well-established.
Spent most of today working on the GN12 proposal - developing the interface and mechanics some more. Sometimes that can be so frustrating when I'm trying to think everything through. Just when I thought I'd got the perfect mouse and key combinations for one aspect of the game, I realised that there was a conflict with another and that if I wanted to combine the two (which I did) I had to think it through again. Luckily the solution wasn't as major as it could have been and now I'm pleased with the result.
Spent this evening putting the polishing touches to my weekly column.
Spent most of today working on the GN12 proposal - developing the interface and mechanics some more. Sometimes that can be so frustrating when I'm trying to think everything through. Just when I thought I'd got the perfect mouse and key combinations for one aspect of the game, I realised that there was a conflict with another and that if I wanted to combine the two (which I did) I had to think it through again. Luckily the solution wasn't as major as it could have been and now I'm pleased with the result.
Spent this evening putting the polishing touches to my weekly column.










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