Juniper Games
The last few weeks, especially the last couple of days, have been more than a little strange, but very exciting. When my empoyment with Revolution Software came to an end a year ago, my only thought was to get another job and simply continue as I had been. If you'd have said to me that I'd be launching my own game company within a year I would have thought you mad.
But here I am, Juniper Games has been launched along with the announcement of our first game, Juniper Crescent - The Sapphire Claw. So, what prompted the change of direction?
Rather than taking a new job when I left Revolution, I became a freelance writer and designer, something that took off very well after a shaky start. Like many freelance lines of work, there were periods when I had downtime between jobs and rather than simply sitting back with my feet up, I decided I would work up some ideas of my own into something more substantial. So I began to develop those ideas into formal game proposals. It wasn't until I discovered the Wintermute Engine that I realised I could put together a game prototype that would complement the proposal.
Suddenly I was seeing these ideas as something more concrete and began to think about how best to proceed to bring them into the light of day. Talking with other, very helpful developers and my business and marketing agent, it seemed a natural progression to come up with a plan that the launch of both the game and Juniper Games at the same time.
Launch day itself couldn't have gone better with an excellent preview piece on Adventure Gamers (I couldn't have written it better myself) and lots of positive comments appearing in a number of locations, from Sweden to Germany to Russia to Australia. I'd like to thank everyone who took time to say nice things and to wish the project success.
Thanks, too, to all those people who said very kind things about the original Juniper Crescent when it first appeared years ago. Without that positive encouragement this game would likely have never have even been considered.
But here I am, Juniper Games has been launched along with the announcement of our first game, Juniper Crescent - The Sapphire Claw. So, what prompted the change of direction?
Rather than taking a new job when I left Revolution, I became a freelance writer and designer, something that took off very well after a shaky start. Like many freelance lines of work, there were periods when I had downtime between jobs and rather than simply sitting back with my feet up, I decided I would work up some ideas of my own into something more substantial. So I began to develop those ideas into formal game proposals. It wasn't until I discovered the Wintermute Engine that I realised I could put together a game prototype that would complement the proposal.
Suddenly I was seeing these ideas as something more concrete and began to think about how best to proceed to bring them into the light of day. Talking with other, very helpful developers and my business and marketing agent, it seemed a natural progression to come up with a plan that the launch of both the game and Juniper Games at the same time.
Launch day itself couldn't have gone better with an excellent preview piece on Adventure Gamers (I couldn't have written it better myself) and lots of positive comments appearing in a number of locations, from Sweden to Germany to Russia to Australia. I'd like to thank everyone who took time to say nice things and to wish the project success.
Thanks, too, to all those people who said very kind things about the original Juniper Crescent when it first appeared years ago. Without that positive encouragement this game would likely have never have even been considered.










0 Comments:
Post a Comment
Links to this post:
Create a Link
<< Home