Copyright © Steve Ince 2004 - 2017
"It was fantastic for me to work with such an experienced
writer who both writes well and knows what they want."
- Delyth Thomas, TV and film director
"It's always a great pleasure working with Steve and his scripts. Steve is a true craftsman and master of story and character. His dialogue writing is world-class and a delight to cast and record. He deserves every plaudit. He is a consummate professional and I recommend him most highly."
- Mark Estdale, Outsource Media
"our heartfelt thanks for a job well done and for unprecedented commitment to a project we hold dear"
(The Witcher 2)
- CD Projekt RED & The Locoteam
"you ain't no fumble thumbs"
- Laura MacDonald, 2013
"Working with Steve Ince has been very inspiring. His considerable experience in game design greatly contributes to his writing skills"
- Playlogic Game Factory
“...you'll enjoy two of Broken Sword's [The Sleeping Dragon] biggest strengths: sharp writing and a cast of memorable characters. The story is filled with funny, dramatic, and even touching moments."
- MSN's Must Have Games
"Mr Smoozles Goes Nutso is a pleasure to experience"
- Marty Mulrooney,
Alternative Magazine Online
"Steve Ince ... one of the most constructive, positive
professionals I've ever talked to."
- Juan P. Ordonez
"what really sets it apart is its well-crafted story, which would be right at home in any crime show. ...the dialog is not only smart, but sounds like things people would actually say."
- Vanessa Carter, gamezebo.com
On Special Enquiry Detail:The Hand that Feeds
"Rhianna Ford & The Da Vinci Letter is a fun wild ride through a captivating story that grabs hold and doesn't let go until you reach the resolution."
- Grinnyp, Jayisgames.com
"Captain Morgane appears to be much more visually fabulous and have a sharper wit than Guybrush Threepwood."
- Gelugon_baat commenting on Gamespot.com
" 'WritingFor Video Games’ is undoubtedly a must-read for people working in, or hoping to work in, the video games industry
regardless of their role.”
- Owain Paciuszko, WhatCulture!
"From Nico's French accent to George's believable "Yankee Lawyer" silliness, it is a pleasure to listen to the game."
- IGN.COM, 8.4/10
(Broken Sword: The Sleeping Dragon)
“what's best about the game [Special Enquiry Detail: Engaged to Kill] is its team of co-heroes, Lamonte and Turino. Both of them offer amusing observational comments when investigating crime scenes, and the banter between the two is often a hoot. In fact, the story as a whole (thanks to writer/designer Steve Ince) is pretty entertaining--certainly better than many a prime-time crime drama.”
- Neilie Johnson, Examiner.com
"Captain Morgane and the Golden Turtle is a beautiful looking game with an adventurous story about growing up and dealing with grief"
- Astrid Beulink, Adventure Gamers
Services provided will vary depending on a
Games are such a variable medium and the degree with which story, plot, characters, text and dialogue are incorporated is very specific to the narrative development of your distinct project. Therefore, tailoring services to your own particular needs is important to ensure the unique flavour of your vision.
From story development to plot structure to dialogue, from design documentation to script editing, the first task is to work with you to define your requirements then plan the best way to deliver what you need.
With a wealth of experience gained over 19 years of working with numerous talented individuals, Steve understands the importance of gameplay and narrative structure working together, how story and character should enhance the player experience and is a firm believer in remaining true to your gameplay vision.
Steve can build story and gameplay from original IP concept or simply polish existing dialogue. He can become involved at any stage between those extremes as best fits your project.
While writers will always be most useful the earlier in the process they are brought in, Steve understands that the real-world practicalities of budgets and schedules don’t always provide opportunities for ideal situations. A pragmatic approach to any work is always undertaken.
Steve can work in a range of styles and genres: Comedy, Children’s, Horror, Action, Adventure, Crime, Fantasy, Science Fiction and Cartoon.
He has worked on projects ranging from big budget PC and console titles to downloadable casual and mobile games, with his involvement lasting anywhere between a few days to six months of writing and design, depending on the project’s needs.
If you feel that Steve can help you in any way, please don’t
hesitate to get in contact.