{"id":524,"date":"2004-12-12T19:14:00","date_gmt":"2004-12-12T19:14:00","guid":{"rendered":"http:\/\/www.steve-ince.co.uk\/blog\/?p=524"},"modified":"2004-12-12T19:14:00","modified_gmt":"2004-12-12T19:14:00","slug":"comics-games-and-show-dont-tell","status":"publish","type":"post","link":"https:\/\/www.steve-ince.co.uk\/blog\/2004\/12\/12\/comics-games-and-show-dont-tell\/","title":{"rendered":"Comics, games and &#8220;show, don&#8217;t tell&#8221;"},"content":{"rendered":"<p>I was reading the latest issue of the Nightcrawler mini-series (it&#8217;s great having a son who buys comics) and something hit me about the way the story was unfolding &#8211; the writer keeps having characters tell us what&#8217;s happened instead of showing us it happening.  In such a visual medium like comics you&#8217;d expect that the writer would be more than happy to write some action  Or is it a sign that he likes to get as many words onto the pages to justify his position as writer.  Showing action, after all, means you don&#8217;t get to write the dialogue that explains it. I think that sometimes a writer can forget that it&#8217;s the story-telling that counts, not the words on the page.<\/p>\n<p>Similarly, I&#8217;m not a fan of games where you continually discover items (notes, journals, letters, etc.) or meet characters that tell you something that&#8217;s already happened instead of showing it to you as it&#8217;s happening.  Sometimes it can be as trivial as a character saying that his boss is mad at him, but it would heighten the drama if you&#8217;d walked in on the two of them having the fight.<\/p>\n<p>Sometimes, though, budget or time constraints stop you from showing every event in a dramatic way, but surely there are better ways to tell a story than to have a convenient journal lying around where you can&#8217;t help but pick it up.<br \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I was reading the latest issue of the Nightcrawler mini-series (it&#8217;s great having a son who buys comics) and something hit me about the way the story was unfolding &#8211; the writer keeps having characters tell us what&#8217;s happened instead of showing us it happening. In such a visual medium like comics you&#8217;d expect that &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/www.steve-ince.co.uk\/blog\/2004\/12\/12\/comics-games-and-show-dont-tell\/\" class=\"more-link\">Read more<span class=\"screen-reader-text\"> &#8220;Comics, games and &#8220;show, don&#8217;t tell&#8221;&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-524","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/posts\/524","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=524"}],"version-history":[{"count":0,"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/posts\/524\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=524"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=524"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=524"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}