{"id":459,"date":"2005-03-22T16:37:00","date_gmt":"2005-03-22T16:37:00","guid":{"rendered":"http:\/\/www.steve-ince.co.uk\/blog\/?p=459"},"modified":"2005-03-22T16:37:00","modified_gmt":"2005-03-22T16:37:00","slug":"decisions-decisions","status":"publish","type":"post","link":"https:\/\/www.steve-ince.co.uk\/blog\/2005\/03\/22\/decisions-decisions\/","title":{"rendered":"Decisions, decisions&#8230;"},"content":{"rendered":"<p>Over at Gamasutra, Tynan Sylvester has written an interesting article on <a href=\"http:\/\/www.gamasutra.com\/features\/20050321\/sylvester_01.shtml\">Decision-based Gameplay Design<\/a>.  I like the principles of what he&#8217;s talking about and they echo my ideas on Interaction Density.<\/p>\n<p>There is, however, a tone that I found surprising and wondered if it happens a lot in this type of article.  Perhaps I&#8217;m guilty of this myself and should look at my own pieces again in case this is so.  What I&#8217;m talking about is a tendency to see things as exclusive.  The following quote shows what I mean:<\/p>\n<p><em>&#8220;The ace that gaming has up its sleeve is that it gives the player opportunities to make decisions and then observe the results of those choices in a consequence-free zone. This is why people play videogames instead of watching movies.&#8221;<\/em><\/p>\n<p>Now as far as I&#8217;m aware, people do not play games <strong>instead<\/strong> of watching movies.  They may spend more time playing games than watching movies, but all the game players I know watch movies too.  He also generalises and implies that <strong>all<\/strong> people play games instead of watching movies, which we know is not the case.<\/p>\n<p>Also, strangely, the three examples he uses (Counter-Strike, Starcraft and Bejewelled) are not games that appeal to me, so although I appreciate what he&#8217;s saying about decision-making, part of me now wants to find good examples in the games that I do enjoy.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Over at Gamasutra, Tynan Sylvester has written an interesting article on Decision-based Gameplay Design. I like the principles of what he&#8217;s talking about and they echo my ideas on Interaction Density. There is, however, a tone that I found surprising and wondered if it happens a lot in this type of article. Perhaps I&#8217;m guilty &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/www.steve-ince.co.uk\/blog\/2005\/03\/22\/decisions-decisions\/\" class=\"more-link\">Read more<span class=\"screen-reader-text\"> &#8220;Decisions, decisions&#8230;&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-459","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/posts\/459","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=459"}],"version-history":[{"count":0,"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/posts\/459\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=459"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=459"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=459"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}