{"id":273,"date":"2006-06-07T11:53:00","date_gmt":"2006-06-07T11:53:00","guid":{"rendered":"http:\/\/www.steve-ince.co.uk\/blog\/?p=273"},"modified":"2006-06-07T11:53:00","modified_gmt":"2006-06-07T11:53:00","slug":"why-bad-games-are-bad-article-at-eurogamer","status":"publish","type":"post","link":"https:\/\/www.steve-ince.co.uk\/blog\/2006\/06\/07\/why-bad-games-are-bad-article-at-eurogamer\/","title":{"rendered":"Why Bad Games are Bad &#8211; article at Eurogamer"},"content":{"rendered":"<p>(I would have linked to the original article but the site seems to be down.)<\/p>\n<p>Eurogamer has a <a href=\"http:\/\/www.eurogamer.net\/article.php?article_id=65363\">piece reporting on an article<\/a> by David A. Rodriguez in which he &#8220;explains&#8221; why bad games are that way.  While there is an element of truth in what he says (and certainly, publishers should appreciate the skills and experience that a development studio contains), to paint publishers in the light he does isn&#8217;t going to win him very many friends.  If the customer is always right, why is he trying hard to antagonise that customer and drive them away?<\/p>\n<p>Without doubt, publishers are a lot of hard work and there are plenty of times when you don&#8217;t want them to interfere with the game you&#8217;re creating, but as it&#8217;s their money paying for the project they have a right to be happy with its progress.  In order not to find yourself in the situation of being told what to do and what changes to make, the developer should work with the publisher in a way that enables them to maintain as much control as possible.<\/p>\n<p>For instance, if there are issues with a certain gameplay element not working, make sure that you come up with an alternative or a way of making it work before the publisher tells you what to do.<\/p>\n<p>Also, if you build your schedule so tightly that there is no room for adjustment based on publisher feedback, then you&#8217;ve only got yourself to blame when they ask for changes that have a serious impact on the schedule.  We all know that the publisher is going to want changes at some point, so if you don&#8217;t have provision in the schedule for that you&#8217;re always going to struggle to finish the game on time.<\/p>\n<p>Ultimately, though, if you want to develop good, original games without publisher interference, the only way that you are likely to do so is by not having to rely on the publisher for funding.  Taking an independent approach is not simple or easy, and may not guarantee good games, but at least you can be sure to have control over the content.  And that&#8217;s when you&#8217;ll find out if you can really make a good game after all.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>(I would have linked to the original article but the site seems to be down.) Eurogamer has a piece reporting on an article by David A. Rodriguez in which he &#8220;explains&#8221; why bad games are that way. While there is an element of truth in what he says (and certainly, publishers should appreciate the skills &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/www.steve-ince.co.uk\/blog\/2006\/06\/07\/why-bad-games-are-bad-article-at-eurogamer\/\" class=\"more-link\">Read more<span class=\"screen-reader-text\"> &#8220;Why Bad Games are Bad &#8211; article at Eurogamer&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-273","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/posts\/273","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=273"}],"version-history":[{"count":0,"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/posts\/273\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=273"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=273"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=273"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}