{"id":131,"date":"2007-10-31T17:15:00","date_gmt":"2007-10-31T17:15:00","guid":{"rendered":"http:\/\/www.steve-ince.co.uk\/blog\/?p=131"},"modified":"2007-10-31T17:15:00","modified_gmt":"2007-10-31T17:15:00","slug":"daily-crescendo","status":"publish","type":"post","link":"https:\/\/www.steve-ince.co.uk\/blog\/2007\/10\/31\/daily-crescendo\/","title":{"rendered":"Daily Crescendo"},"content":{"rendered":"<p>I&#8217;m in the middle of designing a game.  Although it&#8217;s hard to be objective about a work in progress, it&#8217;s possibly the best design I&#8217;ve worked on.  (Best being completely relative of course.)  The design is much more non-linear than anything else I&#8217;ve worked on, which naturally throws up a lot of detail and complexity, which I&#8217;m having a ball with.  However, one thing I&#8217;ve noticed is an unusual pattern to my working day.<\/p>\n<p>Because of the complexity, I find that my mornings are very slow.  I must spend most of the first hour just getting all the details into my head and working out where I am with the design.  By lunch time I&#8217;m back in the swing of things and after a bit to eat I go for a walk while I run a few things over in my head.  Then int he afternoon things really take off and my pace picks up to a point where the ideas are coming so thick and fast I have to keep flying back and forth in the main document to keep plonking them in where they need to appear.  Which in turn leads to more details as I work through any knock-on effects of the new ideas.  By the end of the afternoon I&#8217;m going so well that I fear my head will explode if I were to continue.<\/p>\n<p>Creativity is always such a buzz and creating games is far more fun than playing them.  \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m in the middle of designing a game. Although it&#8217;s hard to be objective about a work in progress, it&#8217;s possibly the best design I&#8217;ve worked on. (Best being completely relative of course.) The design is much more non-linear than anything else I&#8217;ve worked on, which naturally throws up a lot of detail and complexity, &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/www.steve-ince.co.uk\/blog\/2007\/10\/31\/daily-crescendo\/\" class=\"more-link\">Read more<span class=\"screen-reader-text\"> &#8220;Daily Crescendo&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[6,7],"class_list":["post-131","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-creative-process","tag-game-development"],"_links":{"self":[{"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/posts\/131","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=131"}],"version-history":[{"count":0,"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/posts\/131\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=131"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=131"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.steve-ince.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=131"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}