I like to read a lot and it's not unusual for me to have two or three books on the go at the same time as well as magazines. It's important to read a broad range of books, particularly outside of the game development arena, but it's also imprtant to keep abreast of what other writers and developers are doing within the industry.
With this in mind, I've just started reading "The Ultimate Guide to Video Game Writing and Design" by Flint Dille and John Zuur Platten. It's a book I've been meaning to read for a little while. I was a little surprised that I was still in the Introduction when I found something I disagreed with strongly.
Under a section entitled, "Our Eleven Video Game Survival Commandments", the first of these is "We're In the Entertainment Business, Not the Game Business."
How can you write and design games and not be in the Game Business? Why does being in the Entertainment Business preclude you from being in the Game Business? Games are, after all, a form of entertainment. What's wrong with saying, "We're in the Entertainment Business AND the Game Business"?
If you don't approach writing for games with the game uppermost in your mind you run the risk of writing at odds with it and not having the story, characters and gameplay fit into a cohesive whole. It's very easy to run away with the story and characters and have the developer tell you that you have to pull back because the engine won't deliver what's been asked for. Most importantly, every game is different and what gives it that difference will affect the way the story can be told.
Although it's not the best of starts to a book, I'm hoping that the rest of it will prove to be better.
Labels: Game Development, Writing for Video Games