My, but it seems ages since I posted anything on the old blog, so I thought I should dust things off and put some words down before people stop bothering to drop by.
It's been a busy few weeks as I've been fitting writing projects around each other as well as tying to keep on top of my own projects. Time seems to fly so quickly when impending deadlines rear their heads.
I've been doing a week's worth of script editing, which is always a fun thing to do as I get my head around the style of the project and work through the dialogue. I'm unable to say what the title is, but I'm sure that I'll mention it when I can.
The progress of Sapphire Claw is extremely slow, with publishers being cautious. Discussions have a habit of taking their time, so I'm using the time to play around with some other ideas. Although I considered progressing the work on SC in my spare time, I thought it best that I wait until a deal was forthcoming in case there were issues with the current design.
In order to separate my writing services from the development, I've created a new "label" that I'll be operating under from now on -
INceSIGHT. My business advisor suggested that it would make me look more professional. He originally suggested the name, Ince Perfect (inch perfect, geddit?), but my feeling is that when you use a word like that in your businees name you're tempting fate more than a little. :)
I've started writing a column for a Chinese development magazine which launches very soon. Based on the Developing Thoughts column, I'm expanding and revising some of the existing topics and building from there.
A couple of weeks ago I played and finished Another Code - Two Memories on the Nintendo DS. It's biggest strength was the way it used the touch-sensitive screen to give plenty of variety to the interface. Some of the puzzles were very basic and simple, but it bodes well for the future if more developers can create games for the platform. It was a little on the short side, for this type of game, and the story was a little simplistic. Though having said that, I found myself being drawn into the story and found the main character to be very empathic. The weakest part of the whole game was the premise, that she'd been told her father had died when she was a child and then he's suddenly not dead. It just seems an unnecessarily cruel thing to do to a child. Still, I hope there are more titles of this nature coming out soon.