Substance not style
"the next generation of games will likely play just like this generation. Only shiny."
That's a really depressing thought.
"If the new consoles are built with a graphics-first mentality, how easy is it going to be to make games that stretch the boundaries of game logic and player freedom? And if so, can we at least have our damned adventure games back?"
Yes please. :)
"Developers will be shocked one day when they notice that the world is full of women. It's true! More than half of your potential customer base are penisless. They have money. They like doing fun things."
I think that inclusivity is very important. Why design a game that's going to potentially shut out half the population? Or if you do go down that path, why not also create games that specifically cater for that half?
"Don't show my character casting magic meteors that smash mountains in one scene and in the next send me all over the dungeon trying to find a single key to a rickety wooden door that looks like it could be knocked in with a strong shoulder. Make it a magic door, a huge door, fine, but don't make it an arbitrary door that only remains closed because that's what the plot requires."
It's amazing how illogical game logic can be at times. Or is it just laziness...?
"Also, remember that these cutscenes have to be dubbed in several languages (English and Japanese at the very least) and it's done with ONE set of animated lips. They don't re-draw the whole damned thing just to dub it. So you get the awkward situation where the poor voice actor is trying to match the lip movements to a line that was animated in Japanese and that's probably even harder than it sounds."
If anyone is still doing this they are crazy. Games shold have conversation systems where you have real-time lip-synching and each language has it's own set of phonemes that synch to the character's visemes. This way, each language can be the best possible because the natural rhythms of that language are incorporated into the game. If any big time developers want to know how to do this, just drop me a line. :)
"Speed Cheating. That miraculous burst of catch-up speed from your opponents. CPU tacklers and recievers do it in Madden. I'm also looking at you, every racing game ever made."
I REALLY hate this in racing games, particularly if I know that I have the fastest car and there's no way anyone should beat me down the last straight. This, to me, is driven by the "us against them" mentality - designers who feel they need to beat the player.
These are just some highlights. Do check out the article.