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Steve Ince, freelance writer and game designer, posts thoughts and comments on these two meaningful aspects of his life.

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Name: Steve Ince

Friday, September 16, 2005

Downloading Games

I posted this on a number of forums, so I thought it only right that I should post it here, too. :)

After the heated debate on Adventure Gamers in the "New Business Model" thread (http://forums.adventuregamers.com/s...ead.php?t=10363) and some of the reactions to the cost versus playing time in the "Bone" thread (http://forums.adventuregamers.com/s...ead.php?t=10390) I'd like to pose some questions if I may.

I'm not comfortable with the idea of asking gaming fans to part with cash in advance of any development, so I'm trying to work out some way that will enable me to bring my game ideas to fruition. I would appreciate as many serious answers to the following as possible.

1. A number of people feel that the price of $20 for four hours of gameplay (Bone) is a little too much. What would you feel is an acceptable amount of gameplay for $20?

2. Now that online payment and downloadable content is here to stay, how happy are you to buy your games this way in future?

3. If an alternative format (CD, say) was offered for an additional charge, would you prefer this?

4. If you downloaded a game to play, how big would the download be before it put you off downloading it?

5. Does the size of the download depend on the style of the game in any way? A cartoon game over a "serious" game, for instance.

6. Have any of you downloaded and paid for games in other genres?

7. Have any of you downloaded any "casual" games?

8. Have you any other thoughts on downloading games?

Thanks for your time.

3 Comments:

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