Gamewriter Bites!




Over a period of over 22 years, Steve has played a key role in the
development of groundbreaking, critically acclaimed games that have
established landmarks in the development of interactive narrative.

Clients have included Revolution Software, Sony, Ubisoft,
Dreamcatcher Interactive, The Adventure Company, BAM,
Playlogic Game Factory, Headfirst Productions,
Legendo Entertainment, GIGnews, Gamasutra, Game Daily Biz, A&C Black,
Wizarbox, DTP, GameHouse, CDProjekt Red, Green Clover Games,
Floodlight Games, Merscom, Gimagin, Develop magazine,
Daedalic, EA Bright Light, Reef Entertainment, G5, Fishlabs, Teyon,
Vivid Games, OMUK, Relentless.


"'ll enjoy two of Broken Sword's [The Sleeping Dragon]
biggest strengths: sharp writing
and a cast of memorable
characters.  The story is filled
with funny, dramatic, and even
touching moments."
- MSN's Must Have Games


"Mr Smoozles Goes Nutso
is a pleasure to experience
- Marty Mulrooney,
Alternative Magazine Online






Published Titles

Survivors: The Quest (2015)
G5 Games
Role:  Script editing.

Godfire: Rise of Prometheus (2014)
Vivid Games
Role:  Game dialogue and Trailer voiceover.

Hidden City: Mystery of the Shadows (2014)
G5 Games
Role:  Script editing.

Broken Sword: The Serpent's Curse (2013)
Revolution Software
Role:  Early Story and Design work.

Galaxy on Fire: Alliances (2013)
Role:  Story and Dialogue.

Supermarket Mania 2 (2013)
G5 Games
Role: Story, game dialogue and text editing.

Stand O' Food: Empire (2013)
G5 Games
Role:  Story, Dialogue, Text Editing.

The Island: Castaway (2013)
G5 Games
Role: Script Editing.

Letters from Nowhere: A Hidden Object Mystery (2013)
G5 Games
Role:  Script Editing.

Special Enquiry Detail: Engaged to Kill (2012)
for PC

G5 Games
Role:  Story, Dialogue and Design.

Captain Morgane and the Golden Turtle (2012)
Wizarbox/Reef Entertainment
Role:  Story, Design and Dialogue.

Star Sweet and Honey Heart (2011 and ongoing)
Wide-ranging children's IP
Role:  IP creation, Character Design, Website Design,
Story, Dialogue and Video.

Special Enquiry Detail: The Hand that Feeds (2011-2012)
for iPad/iPhone/Android/Kindle Fire/Nook

Role:  Story, Dialogue and Design.
Reached #1 in UK top grossing apps chart 

ScanMe (2011)
Role:  Wrote script and created storyboard for promo video.

The Witcher 2 - Assassins of Kings (2011)
CDProjekt Red/Namco Bandai
Role:  Script editing.

Broken Sword 2 Remastered (2010)
Role:  Writing Hints and Diary.

Spare Parts (2010)
EA Bright Light
Role:  Dialogue (voiced by Simon Pegg).

The Whispered World (2010)
Daedalic/Deep Silver
Role:  Script editing the English dialogue.

Special Enquiry Detail: The Hand that Feeds (2010)
Floodlight Games/Big Fish Games
Role:  Story, Dialogue and Design.

"what really sets it apart is its well-crafted story,
which would be right at home in any crime show.
...the dialog is not only smart, but sounds
like things people would actually say."

- Vanessa Carter,

Alice in Wonderland (2010)
Gimagin/Merscom/Big Fish Games
Role:  Story, high-level design and dialogue.

So Blonde Wii/DS version (2010)
Role:  Story, gameplay design and dialogue.

Rhianna Ford and the Da Vinci Letter (2010)
Green Clover Games/Big Fish Games
Role:  Story, Dialogue and Design.

"Rhianna Ford & The Da Vinci Letter is a fun wild ride
through a captivating story that grabs hold
and doesn't let go until you reach the resolution."

- Grinnyp,

Delicious - Emily's Holiday Season (2009)
Role:  Dialogue and Script Editing.

"The story is loaded with unexpected twists and witty dialogue"
- Gamezebo, 4 stars

Broken Sword Director's Cut (2009)
Role:  Implementation and production.

Delicious - Emily's Tea Garden (2008)
Role:  Story and dialogue.

So Blonde (2008)
Role:  Story, gameplay design and dialogue.

Nominated for Best Game Script at the
Writers' Guild Awards

The Witcher (2007)
Role:  Script editing.

Writing for Video Games(2006)
A&C Black
Role: Author
A book about writing for games.  Concentrates on the role
of the writer in the game development process

Mr. Smoozles Goes Nutso (2006)
Juniper Games/Merscom (2008)
Role:  Complete story and design, character profiles and dialogue;
character and location designs; all implementation and graphics.
Game of the Month, GameTunnel, November 2006

Agatha Christie - And Then There Were None (2005)
Awe Games/The Adventure Company
Role:  Script Editing

Three Musketeers (2005)
Role:  Narrator voiceover dialogue

Wanted: A Wild Western Adventure (2004)
Revistronic/The Adventure Company 
Role:  English version script editing
Winner, Best Dialogues, The Inventory Awards

"I've just finished Wanted: Wild Western Adventure
and it is truly fantastic."

- Randy Sluganski; owner, Just Adventure

Broken Sword - The Sleeping Dragon (2003)
Revolution Software/THQ/The Adventure Company
Role:  Story, Game Design, Level Design, Dialogue and
Voice Recording
Nominated for Excellence in Writing at the
Game Developers Choice Awards
Nominated for three BAFTAs: Best Game Design, Best PC Game
and Best Adventure 

"From Nico's French accent to George's believable "Yankee Lawyer"
silliness, it is a pleasure to listen to the game."

- IGN.COM, 8.4/10 

Broken Sword - The Shadow of the Templars (GBA) (2002)
Revolution Software/BAM
Role:  Producer, Edited and re-implemented the classic PC game

"one of the finest adventures ever made"
- NGC Magazine, 5/5

Gold and Glory: The Road to El Dorado (2000)
Revolution Software/Ubisoft
Role:  Producer, Story Adaptation, Game Design, Level Design
and Dialogue

"a wonderfully charming, humorous and fun game to play"
- Just Adventure, A-  

In Cold Blood (2000)
Revolution Software/Sony/Ubisoft/DreamCatcher
Role:  Producer, Story, Game Design, Level Design and Dialogue

"a stylish, well-written, and good-looking adventure game"
- Computer Games Magazine, 4/5 

Broken Sword - The Smoking Mirror (1997)
Revolution Software/Virgin Interactive/Sony
Role:  Producer

"Revolution Software has mastered the adventure genre"
- Coming Soon Magazine, 94%

Broken Sword - The Shadow of the Templars (1996)
Revolution Software/Virgin Interactive
Role:  Producer, Initial Concept Art

"movie quality story and acting"
- PSXNation, 86%

Beneath a Steel Sky (1994)
Revolution Software/Virgin Interactive
Role:  Background Art, Background Sprites

 "one of the best point and clicks ever!"
- GameFAQs, 9/10 





Current / Recent / Not yet published
Details on some of the following projects cannot be disclosed at the
moment for confidentiality reasons.

Caroline's Secret
Role:  Complete story and design, art and dialogue.  

Undisclosed Adventure Game Projects
Details to follow

Undisclosed Casual Game Projects
Details to follow

Juniper Crescent - The Sapphire Claw (On hold)
Role:  Complete story and design, character profiles and dialogue.  
Character and location designs.  Prototype demo.

Project Delta (now on hold)
Playlogic Game Factory
Role:  Extensive story work, back-story, game structure
and character profiles.

Call of Cthulhu: Destiny's End (now on hold)
Headfirst Productions
Role:  Story, extensive character profiles and dialogue.