"...you'll enjoy two of Broken Sword's [The Sleeping Dragon]
biggest strengths: sharp writing and a cast of memorable characters.
The story is filled with funny, dramatic, and even touching moments."
- MSN's Must Have Games
 
 

 

  


 

 

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Juniper Games

Mr. Smoozles Goes Nutso

Mr. Smoozles

 

 


Projects

Over a period of 17 years, Steve Ince has played a key role in the development of groundbreaking, critically acclaimed games that have established landmarks in the development of interactive narrative.  

Clients have included Revolution Software, Sony, Ubisoft, Dreamcatcher Interactive, The Adventure Company, BAM, Playlogic Game Factory, Headfirst Productions, Legendo Entertainment, GIGnews, Gamasutra, Game Daily Biz, Wizarbox, DTP, GameHouse, CDProjekt, Green Clover Games, Merscom, Gimagin.

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Published Titles
 

Rhianna Ford and the Da Vinci Letter (2010)
Green Clover Games/Big Fish Games
Role:  Story, Dialogue and Design.

"Rhianna Ford & The Da Vinci Letter is a fun wild ride
through a captivating story that grabs hold
and doesn't let go until you reach the resolution."
- Grinnyp, Jayisgames.com

Delicious - Emily's Holiday Season (2009)
GameHouse
Role:  Dialogue and Script Editing.

"The story is loaded with unexpected twists and witty dialogue"
- Gamezebo, 4 stars

Broken Sword Director's Cut (2009)
Revolution/Ubisoft
Role:  Implementation and production.

Delicious - Emily's Tea Garden (2008)
GameHouse
Role:  Story and dialogue.

So Blonde (2008)
Wizarbox/Anaconda
Role:  Story, gameplay design and dialogue.

Nominated for Best Game Script at the
Writers' Guild Awards

The Witcher (2007)
CDProjekt/Atari
Role:  Script editing.

Writing for Video Games(2006)
A&C Black
Role: Author
Book about writing for games.
Concentrates on the role of the writer in the game development process

Mr. Smoozles Goes Nutso (2006)
Juniper Games/Merscom (2008)
Role:  
Complete story and design, character profiles and dialogue;
character and location designs; all implementation and graphics.

Agatha Christie - And Then There Were None (2005)
Awe Games/The Adventure Company
Role:  Script Editing

Three Musketeers (2005)
Legendo
Role:  Narrator voiceover dialogue

Wanted: A Wild Western Adventure (2004)
Revistronic/The Adventure Company 
Role:  English version script editing
Winner, Best Dialogues, The Inventory Awards

"I've just finished Wanted: Wild Western Adventure and it is truly fantastic."
- Randy Sluganski; owner, Just Adventure

Broken Sword - The Sleeping Dragon (2003)
Revolution Software/THQ/The Adventure Company
Role:  Story, Game Design, Level Design, Dialogue and Voice Recording
Nominated for Excellence in Writing at the Game Developers Choice Awards
Nominated for three BAFTAs: Best Game Design, Best PC Game, Best Adventure 

"From Nico's French accent to George's believable "Yankee Lawyer" silliness,
it is a pleasure to listen to the game."
- IGN.COM, 8.4/10 

Broken Sword - The Shadow of the Templars (GBA) (2002)
Revolution Software/BAM
Role:  Producer, Edited and re-implemented the classic PC game

"one of the finest adventures ever made"
- NGC Magazine, 5/5

Gold and Glory: The Road to El Dorado (2000)
Revolution Software/Ubisoft
Role:  Producer, Story Adaptation, Game Design, Level Design and Dialogue

"a wonderfully charming, humorous and fun game to play"
- Just Adventure, A-  

In Cold Blood (2000)
Revolution Software/Sony/Ubisoft/DreamCatcher
Role:  Producer, Story, Game Design, Level Design and Dialogue

"a stylish, well-written, and good-looking adventure game"
- Computer Games Magazine, 4/5 

Broken Sword - The Smoking Mirror (1997)
Revolution Software/Virgin Interactive/Sony
Role:  Producer

"Revolution Software has mastered the adventure genre"
- Coming Soon Magazine, 94%

Broken Sword - The Shadow of the Templars (1996)
Revolution Software/Virgin Interactive
Role:  Producer, Initial Concept Art

"movie quality story and acting"
- PSXNation, 86%

Beneath a Steel Sky (1994)
Revolution Software/Virgin Interactive
Role:  Background Art, Background Sprites

 "one of the best point and clicks ever!"
- GameFAQs, 9/10 

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Current / Recent / Not yet published
Details on some of the following projects cannot be disclosed at the moment for confidentiality reasons.

So Blonde Wii/DS version (due 2010)
Wizarbox/Anaconda
Role:  Story, gameplay design and dialogue.

Juniper Crescent - The Sapphire Claw (On hold)
Role:  
Complete story and design, character profiles and dialogue.  
Character and location designs.  Prototype demo.

Project Delta (now on hold)
Playlogic Game Factory
Role:  
Extensive story work, back-story, game structure and character profiles.

Call of Cthulhu: Destiny's End (now on hold)
Headfirst Productions
Role:  Story, extensive character profiles and dialogue.

Undisclosed Casual Game Projects
Details to follow

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