"York's finest, Revolution, is the best traditional storyteller in video gaming,
and it's fair to speculate that there will not be a better tale told this year, anywhere."

- MCV, 29th August, 2003 (talking about Broken Sword: The Sleeping Dragon)

 

 

  


 

 

 

 


 Writing for Video Games

 

With video game storylines, characters and narrative becoming more
and more sophisticated, games writers need the skills of the most
talented novel writers, as well as a knowledge of the industry.

Writing for Video Games by Steve Ince gives a realistic picture of
how games companies work, and advises the best techniques to
adapt your skills.

“It's a substantial, informative, entertaining, and, in many ways,
enlightening read. I'm particularly impressed by how you manage to
cover all aspects of game production - and the writer's role in the
process - in great depth and with great insight, but without losing
yourself (and the readers) in microscopic detail.”

        - Martin Ganteföhr, Game Designer and Writer

          Topics include:
          • characters
          • point of view
          • storytelling
          • interactive narrative
          • licences
          • localisation
          • technical writing
          • marketing yourself

Appendices include a sample script and recommended websites,
games and books.

The foreword to the book is by Tony Warriner, co-founder of
Revolution Software.

Writing for Video Games is published by A&C Black, the publishers
of the Writers' and Artists' Yearbook

To purchase Writing for Video Games, please visit your
regional Amazon site, order it from your local book store
or visit the publisher's site
to order it directly.

The Kindle version of the book is now available!