Special Enquiry Detail 2
I wrote a second SED game and it’s just been announced – Special Enquiry Detail: Engaged to Kill. The graphic is from the first game but I’m sure they’ll update that fairly soon.
I wrote a second SED game and it’s just been announced – Special Enquiry Detail: Engaged to Kill. The graphic is from the first game but I’m sure they’ll update that fairly soon.
A couple of years ago I wrote and designed a casual game called Rhianna Ford and the Da Vinci Letter, which was released on PC for download through Big Fish and other portal sites. It’s now been released for the iPad. The game has a 4.5 star customer rating, so in spite of a few …
Adventure-Treff uploaded a video to their channel on YouTube in which I gave an interview at Gamescom. The grey hairs show up a bit too much in HD. 🙁
I’ll be attending this year’s Gamescom event in a couple of weeks’ time, which is always something to look forward to, both on a business and personal level. Not only do I get to meet development colleagues and friends, it’s also a chance to see new games and talk with people who are kind enough …
Over at Gear Diary there’s a new review by Michael Anderson of Special Enquiry Detail: The Hand That Feeds for the iPad. At first I was worried that it was going to be a harsh review when the reviewer had a brief reminiscance about a game he played with his wife years ago, but he …
Although I wrote and designed this game some time ago and artwork was being shown last year, there has just been an announcement that Reef Entertainment is to be the publisher. According to the information the game is due out in October this year, so some excellent news, there. There is an official Captain Morgane …
There is a new review of my book, Writing for Video Games over at the Gnome’s Lair site. For more details about the book, you can visit the dedicated page on my website.
My book, Writing for Video Games, is now available as a Kindle download. If you’ve not yet had the chance to read it, now would be a great time to rectify that oversight. 🙂
Over at the Edge website is a piece about some comments from Danny Bilson, THQ’s executive VP of core games. As is often the case with things of this nature, there is criticism of storytelling in games but no suggestion of a “solution”. To say that cutscenes “are the “failure state” of game storytelling” is …
I’ve been asked to speak at the Platform 2011 event in Hull on 27th March. There are a good range of speakers throughout the event, so it looks like it’s got something for most people’s interests. I’ve also said that I’ll occupy a table and chat to people who have questions as well as offer …
Over at Develop Online is a very interesting video discussing game narrative. It’s good to see a wide range of people involved, including my friends Rhianna Pratchett and Charles Cecil. However, the thing that bugs me about this isn’t what any of the developers and writers are saying but one of the questions posed at …
Today is the 18th anniversary of when I first joined the games industry. To mark this momentous occasion I’m now making my game, Mr. Smoozles Goes Nutso, absolutely free to download and play. I first joined Revolution Software in February of 1993 as an artist and did some background work and sprite animation on Beneath …