Game Writing Lab – an update

Because the London Screenwriters’ Festival is primarily a screenwriting event, we decided to make the game writing lab as inclusive as possible in order to be fair to everyone who wishes to take part.  We have therefore modified the submission requirements. Please check it out and note that there are still ten days to submit your entries. Good luck! Related…

A Script Lab on Game Writing

I’ve been asked to run a script lab on game writing at the London Screenwriters’ Festival.  I’m really pleased with this opportunity to connect with people who’d like a bit more insight into writing for video games. Although the lab will be of great interest to would-be game writers, you must be signed up as a delegate of LSFW in…

Here is a flyer I created…

I feel it sums up the work I undertake, at a high level. Please feel free to share it if you wish. Related articles Game Writing or Narrative Design? New-look website Press Release July 2012

Game Writing or Narrative Design?

Writing for video games is a wonderful thing and at the same time a little odd.  Or, rather, people’s perceptions of it can be odd.  Even after all the time I’ve spent making it my career, there are still some people in development and publishing who think that game writing is just the dialogue or the text that appears on-screen…

New-look website

I’ve revamped my wsebsite and given it a new look.  I thought the old version was looking a little ugly, so I hope you like this new version.

Gamescom Interview

Here is an interview I was asked to do at Gamescom last week.  Miodrag Kovachevic asked some pretty interesting questions, so it was a real pleasure to talk with him.  I don’t often get the chance to talk in depth about game writing at an event like Gamescom so it was a welcome change to do so. Thanks Miodrag and…

Press Release July 2012

Steve Ince Joins The Writers’ Guild EAST YORKSHIRE, UK (July 26th, 2012): Steve Ince, writer and game designer, is pleased to announce that he is now a member of The Writers’ Guild of Great Britain. Ince, who has nearly 20 years’ experience in game development, believes such a move is important, not only to enhance the growing maturity with which…

Portrait of Caroline

The last couple of days I’ve been working on a number of things connected with Caroline’s Secret, my personal project.  One of these was the story, which has been troubling me for a little while and now I’m much happier with.  The other is the portrait of Caroline, above.  This is an early version and it may change yet, but…

Keynote Speech

I’ve been invited to give a keynote speech at this year’s International Conference on Entertainment Computing.  Although I’ve known for a little while, I was waiting for the official announcement on their website before posting anything.  If any of you are attending I look forward to meeting up with you and having a chat.

Sam Suede – an update

I would have liked to have posted about this before now but yesterday was filled with woodwork and computer problems. The Sam Suede Kickstarter page has been updated.  There is also an update from Ken Wegrzyn of Wisecrack Games in which he explains the reason for the update.  Basically, responding to fans concerns about the clarity of people’s roles on…

Sam Suede Kickstarter Project

The Sam Suede Kickstarter project was announced yesterday and as I’ve been looking forward to working on this game (and still am) I was pretty excited to see it go live.  I’ve not been connected with a Kickstarter project before. Unfortunately, and almost immediately following the launch, there were some claims made about the project and Wisecrack Games (the guys…

SED 2 is out!

Special Enquiry Detail: Engaged to Kill is out now! This is the sequel to the popular game, Special Enquiry Detail: The Hand That Feeds.  As regular readers will be aware, I wrote and designed both of these games and I hope you enjoy playing the new installment.