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- From Twitter via Rebelmouse
Tag Archives: Game Development
Oh Lucky Man… Still It’s been twelve years since I wrote the first of the original Developing Thoughts pieces, shortly after I turned freelance following eleven years with Revolution Software. The time feels right to revisit the pieces I wrote … Continue reading
I’ve created two new flyers to advertise two different aspects of the things I’m currently doing. So if you know of any developers looking for a writer or any schools/teachers who might like me to give a talk, please pass on … Continue reading
…from 20 years in the games industry. February 1st 2013 marks 20 years in the games industry for me. I joined Revolution Software in 1993 and it’s been a fantastic career so far, thanks initially to everyone at Revolution … Continue reading
Game writers have been harbouring a secret for years and it’s time to come clean – it’s not important for any game to use an experienced writer, even for a story based game. Now this may seem controversial but it … Continue reading
Here is my first attempt at putting a 2D sprite onto a 2D background using Unity. While I’m pleased that I was able to do this relatively easily, I’m not entirely happy with the result because there is a slight … Continue reading
I just updated the portrait of Caroline for Caroline’s Secret.
If any of you tried to come here over the last couple of weeks you’ll have noticed the blog was down. This was due to a problem with the database which even changing server didn’t fix. The tech guys at my … Continue reading
In order for the new Story to Nowhere project to work I’m going to be updating some of the images used in the original. Here’s an example of how I’m re-working the images.
I’ve been playing around with ideas for continuing Story to Nowhere as a game (maybe even a series of them) and this test screenshot shows the way I’m thinking about the art direction.
Willem van der Velden created an online biography of me and my career. What a nice thing to do. It’s also quite useful to have an online reference like this. 🙂