Tag Archives: Game Commentary

Game Narrative Discussion Video

Over at Develop Online is a very interesting video discussing game narrative.   It’s good to see a wide range of people involved, including my friends Rhianna Pratchett and Charles Cecil. However, the thing that bugs me about this isn’t what … Continue reading

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Handheld Gaming – the new portables

The gaming world’s head must be spinning with Nintendo and Sony both showing off new portable gaming platforms in recent weeks. While both are likely to be excellent devices in many ways, both strike me as a little backward in not taking up a better approach for software delivery, particularly in light of the fact that the DS was plagued with such piracy problems that it became a non-viable platform for many studios to develop for. Continue reading

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Alan Bennett on Art

Yesterday evening I visited Leeds where I attended an evening with Alan Bennett, an event for Script Yorkshire members. It was an incredibly enjoyable evening as you’d expect from such a man. Hi book, A Life Like Other People’s, is among my favourites.
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Jane Jensen – an odd approach to completing a game

I was just reading the Jane Jensen interview over at Gameboomers when I spotted the following: “I think it’s possible for everyone to finish with a couple of caveats – first, that you have access to the internet and know … Continue reading

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Echo Bazaar – A View

I’m reluctant to call it a review because I don’t feel I’ve played the game enough to see everything, but I’ve played enough that I know I won’t be playing any more. After discussing the game last night with Richard Cobbett, I decided to write this blog post.

Echo Bazaar is a game from Fail Better Games, which is an ironic name for a company considering that the game has failed to keep me entertained enough to continue with it. Continue reading

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Gameplay is King

I read this yesterday: Gameplay is King: Story is Distant Second. It’s an interesting read and one which I almost completely agree with. For games, gameplay is the most important aspect and should always be so. If it’s not then it likely stops being a game and becomes something else with gameplay elements. That isn’t to say those other things aren’t valid or equally enjoyable for what they are. Continue reading

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Genre Distinctions in Videogames

Or, more fully, Stephane Bura’s Handy Guide to Genre Distinctions in Videogames.  Through the wonders of Twitter, I came across Jay Lake’s Handy Guide to Genre Distinctions and suggested that we might need something similar for games, which is why Stephane … Continue reading

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Adventure in a Different World

I was looking over the site, GamePeople, which seems to be a gaming site aimed at a slightly older audience who are not harcore gaming fanboys and also not the “typical” casual game player. In a sense, it caters to gamers who might not other wise be properly served by the bigger sites that seem to have almost created a strong polarisation with little overlap. The GamePeople audience seems to fit into another area of the Venn diagram. Continue reading

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Mr. Smoozles Goes Nutso – A New Review

Considering the game first came out three and a half years ago, I thought that the days of new reviews were over. Then earlier this evening I was sent a link to a great review over at Alternative Magazine Online.
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Top Ten Games I Worked On

I was sorely tempted to add Beneath a Steel Sky to my list of Top Ten games in the previous post, but I think that would be bad form because I worked on it. Although I didn’t do any of … Continue reading

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