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Tag: Developing Thoughts

Plotting Talk

Smoozles 27/09/2007

I gave a talk on plotting last night at a meeting of York Writers. I was pretty nervous, as many of the writers have been published, and wondered how they

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Developing Thoughts 24

Smoozles 28/02/200706/02/2010

Interaction Density I came up with the term “Interaction Density” when I was part of a long forum discussion on the way there are no adventures targeted at 8-13 year

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Developing Thoughts 23

Smoozles 28/02/200706/02/2010

Back-Story No, this isn’t the story of how I’m in constant pain with my bad back. But now that I’ve brought it up, I wonder how much sympathy I can

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Developing Thoughts 22

Smoozles 28/02/200706/02/2010

Character Profiles Part of my current job involves creating the character profiles for my client’s project. Now, I can’t go into the specific details of what I’m doing (for obvious

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Developing Thoughts 21

Smoozles 28/02/200706/02/2010

Obstacles of Desire One of my favourite obstacles in a game was in Beneath a Steel Sky. Though I worked on this game, I didn’t contribute to the gameplay design;

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Developing Thoughts 20

Smoozles 28/02/200706/02/2010

Puzzling Through the Obstacles One of the criticisms levelled at Adventure Games these days is that they can feel a little old fashioned. I’m increasingly of the opinion that this

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Developing Thoughts 19

Smoozles 28/02/200706/02/2010

Shall we interface? Have you ever picked up your joypad or approached your keyboard and found that you struggled to play the game that’s in the machine because the interface

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Developing Thoughts 18

Smoozles 28/02/200706/02/2010

Level 17 Made Me Cry This may seem like I’m being a little slow on the uptake, but I wanted to finish off my two-part piece on mechanics design before

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Developing Thoughts 17

Smoozles 28/02/200706/02/2010

Gameplay Mechanics part 2 So, it’s a week later and we’ve called the design team together to discuss the results of the brainstorming session. We’ve all typed up our thoughts

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Developing Thoughts 16

Smoozles 28/02/200706/02/2010

Gameplay Mechanics About eight years ago, I was sent a game design handwritten on two sheets of A4 paper with one very small map drawn in pencil. Most of the

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Smoozles 28/02/200706/02/2010

Motivation and Conflict Like many other aspects of game development, motivation is two-pronged. Not only do you need to consider the motivation of what drives the player character through the

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Developing Thoughts 14

Smoozles 28/02/200706/02/2010

Dialogue? What dialogue?Part Three That this subject had stretched itself to a third column shows the importance I feel that dialogue plays in story and character driven games. As I

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