Tag Archives: Developing Thoughts

Plotting Talk

I gave a talk on plotting last night at a meeting of York Writers. I was pretty nervous, as many of the writers have been published, and wondered how they would take what I had to say. Thankfully, they all … Continue reading

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Developing Thoughts 24

Interaction Density I came up with the term “Interaction Density” when I was part of a long forum discussion on the way there are no adventures targeted at 8-13 year old boys. Why did the likes of “Day of the … Continue reading

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Developing Thoughts 23

Back-Story No, this isn’t the story of how I’m in constant pain with my bad back. But now that I’ve brought it up, I wonder how much sympathy I can garner from mentioning the stabbing pains that run up and … Continue reading

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Developing Thoughts 22

Character Profiles Part of my current job involves creating the character profiles for my client’s project. Now, I can’t go into the specific details of what I’m doing (for obvious reasons), but I thought I would reflect on how important … Continue reading

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Developing Thoughts 21

Obstacles of Desire One of my favourite obstacles in a game was in Beneath a Steel Sky. Though I worked on this game, I didn’t contribute to the gameplay design; so I think it’s okay for me to feel this … Continue reading

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Developing Thoughts 20

Puzzling Through the Obstacles One of the criticisms levelled at Adventure Games these days is that they can feel a little old fashioned. I’m increasingly of the opinion that this is because they contain these things we refer to as … Continue reading

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Developing Thoughts 19

Shall we interface? Have you ever picked up your joypad or approached your keyboard and found that you struggled to play the game that’s in the machine because the interface felt wrong? Have you ever given up on a game … Continue reading

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Developing Thoughts 18

Level 17 Made Me Cry This may seem like I’m being a little slow on the uptake, but I wanted to finish off my two-part piece on mechanics design before writing this. Besides, it’s always best to ruminate on these … Continue reading

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Developing Thoughts 17

Gameplay Mechanics part 2 So, it’s a week later and we’ve called the design team together to discuss the results of the brainstorming session. We’ve all typed up our thoughts or scribbled notes in the margins of the brainstorming list. … Continue reading

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Developing Thoughts 16

Gameplay Mechanics About eight years ago, I was sent a game design handwritten on two sheets of A4 paper with one very small map drawn in pencil. Most of the writing described a story, rather than gameplay, but it was … Continue reading

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