Plotting Talk
I gave a talk on plotting last night at a meeting of York Writers. I was pretty nervous, as many of the writers have been published, and wondered how they
Here, Steve Ince covers two important aspects of his life, and much more besides.
I gave a talk on plotting last night at a meeting of York Writers. I was pretty nervous, as many of the writers have been published, and wondered how they
Interaction Density I came up with the term “Interaction Density” when I was part of a long forum discussion on the way there are no adventures targeted at 8-13 year
Back-Story No, this isn’t the story of how I’m in constant pain with my bad back. But now that I’ve brought it up, I wonder how much sympathy I can
Character Profiles Part of my current job involves creating the character profiles for my client’s project. Now, I can’t go into the specific details of what I’m doing (for obvious
Obstacles of Desire One of my favourite obstacles in a game was in Beneath a Steel Sky. Though I worked on this game, I didn’t contribute to the gameplay design;
Puzzling Through the Obstacles One of the criticisms levelled at Adventure Games these days is that they can feel a little old fashioned. I’m increasingly of the opinion that this
Shall we interface? Have you ever picked up your joypad or approached your keyboard and found that you struggled to play the game that’s in the machine because the interface
Level 17 Made Me Cry This may seem like I’m being a little slow on the uptake, but I wanted to finish off my two-part piece on mechanics design before
Gameplay Mechanics part 2 So, it’s a week later and we’ve called the design team together to discuss the results of the brainstorming session. We’ve all typed up our thoughts
Gameplay Mechanics About eight years ago, I was sent a game design handwritten on two sheets of A4 paper with one very small map drawn in pencil. Most of the
Motivation and Conflict Like many other aspects of game development, motivation is two-pronged. Not only do you need to consider the motivation of what drives the player character through the
Dialogue? What dialogue?Part Three That this subject had stretched itself to a third column shows the importance I feel that dialogue plays in story and character driven games. As I