Blood and Earth
Set in the ancient city of York, Blood and Earth is the first book in the Bishop & Pope series, in which the two magicians find themselves in an unbreakable trap and haunted by the past.
Plagued by a dark wizard whose habit of rising from the dead now endangers everything they know and love, they must discover his plans before he locates the device that will make him invincible.
Exiled to Earth for his principles and trapped within the mediaeval walls of York, blood mage Joshua Pope has struggled with evil for over two thousand years, a fight he’s shared for the last four centuries with his friend and earth witch, Faye Bishop.
The two are ancient souls in a modern world and, in order to protect an oblivious population, they battle supernatural creatures, vengeful spirits and practitioners of dark magic.
This unlikely alliance of blood and earth is a formidable bond built on their 400 year friendship and with the help of valued and often magical friends, Bishop & Pope safeguard the unknowing as they strive for justice against malevolent powers.
The Quinton Quads and the Mystery of Malprentice Manor
When the four Quinton girls discover strange events taking place in Malprentice Manor, they immediately link it to recent
disappearances and become determined to solve the puzzle.
But to do so they must risk angering their mother, take desperate chances and avoid both Grisly Gus and Evil Edith.
What they discover leads the quads into great danger so they gather all their nerve and wits and hope they can unravel the centuries old mystery at the heart of the Manor.
An illustrated novel aimed at (roughly) 8 -12 year olds, the Quinton Quads first adventure is an exciting mystery that will keep the reader turning the pages to keep up with everything that befalls our heroes at every twist and turn.
The Quinton Quads are four sisters – Sally, Caz, Poppy and Em – whose imagination and enthusiasm often gets the better of them and has been known to land them in trouble.
“The illustrations and writing are spot on. Your kids will love it!” – Elliott Hedman, 5-stars
“This is exactly the kind of story I couldn’t get enough of as a kid. Even reading as an adult, I thoroughly enjoyed it. The well written adventure careened from one dangerous dilemma to the next, with each solved by one of the quads’ individual talents, or by teamwork. Definitely a must read for anyone who would like a nail biting adventure filled with mystery, bad guys, traps, treasure, and four clever heroines.” – Kaillayna, 5-stars
“From the opening chapter, the four Quads are given their own distinct personalities, with the same being true of the other characters introduced throughout the book. Whilst the initial introductions put broad brush strokes on the characterisations, additional details appear naturally in the narrative, giving the characters real depth. Even the villains are not painted as simply bad for the sake of it, proving to be well-rounded individuals by the end.” – Stephen Brown, 5-stars
If you would like a taster of the Quinton Quads, you can download a free short story, International Centipede Day.
Writing for Video Games
With video game storylines, characters and narrative becoming more and more sophisticated, games writers need the skills of the most talented novel writers, as well as a knowledge of the industry.
Writing for Video Games by Steve Ince gives a realistic picture of how games companies work, and advises the best techniques to adapt your skills.
“It’s a substantial, informative, entertaining, and, in many ways, enlightening read. I’m particularly impressed by how you manage to cover all aspects of game production – and the writer’s role in the process – in great depth and with great insight, but without losing yourself (and the readers) in microscopic detail.” – Martin Ganteföhr, Game Designer and Writer
• point of view
• interactive narrative
• technical writing
• marketing yourself
Appendices include a sample script and recommended websites, games and books.
The foreword to the book is by Tony Warriner, co-founder of Revolution Software.
Writing for Video Games is published by A&C Black, the publishers of the Writers’ and Artists’ Yearbook. To purchase Writing for Video Games, please visit your regional Amazon site, order it from your local book store or visit the publisher’s site to order it directly.
The Kindle version of the book is now available!
The book has recently been given a new cover (below, right).