Bottom of Garden

Like Mother, Like Daughter

Nicola Jane hated everything about the countryside, but particularly the weird creatures that lived in it.  When she and Mum first moved here, to the middle of nowhere, she’d made those feelings as clear as humanly possible without actually printing them out and taping them to the bathroom mirror.  Her complaining, though, had done no good and the only response…

New Article on Gamasutra

Having just played  Her Story followed by reading an article on Eurogamer, I was inspired to write an article called Her Story is not Your Story.

Promo Video

I created a short promotional video highlighting the services I offer.

Kaptain Brawe 2 on Kickstarter

I’ve been a bit remiss.  Because I’ve been trying to post a lot on Twitter, Facebook and other places, I neglected to post anything here. If you don’t already know, I’m involved in a Kickstarter for Kaptain Brawe 2: A Space Travesty.  Please check it out if you haven’t already.  Please consider pledging or at least help spreading the word…

Denzo Steel

I am writing a new story called Denzo Steel and will be presenting it in comic strip format with episodes every week (all being well).  The style is darker and more serious than my normal comic strip work so I hope that people will enjoy it as much, if not more.  As ever, feedback will be greatly appreciated.  

Game writing hangout

This Thursday, 15th Nov, I’m taking part in a Google+ Hangout in which I’ll be talking about writing for games.  The Hangout is organised by Heather Taylor of Red on Black Productions and you can hook up in a number of ways. Google+ event page. Facebook page Youtube page If you miss the live event, you can always catch up…

Game Writing or Narrative Design?

Writing for video games is a wonderful thing and at the same time a little odd.  Or, rather, people’s perceptions of it can be odd.  Even after all the time I’ve spent making it my career, there are still some people in development and publishing who think that game writing is just the dialogue or the text that appears on-screen…

London Screenwriters’ Festival

Having never been to a dedicated screenwriting festival before, attending the LSWF was a pleasure in itself, particularly being in the presence of so many talented and friendly people.  Because I’d been invited to speak as part of a panel on game writing, I felt doubly pleased to be there as I was able to impart some of my knowledge…

A new review of Special Enquiry Detail

Over at Gear Diary there’s a new review by Michael Anderson of Special Enquiry Detail: The Hand That Feeds for the iPad.  At first I was worried that it was going to be a harsh review when the reviewer had a brief reminiscance about a game he played with his wife years ago, but he quickly followed it up with…

Short Story: The Effect of a Thousand Butterflies

The Effect of a Thousand Butterflies
By Steve Ince

In my dream I cannot see her face for the cloud of butterflies that surrounds her. What I’m able to glimpse through the occasional, fleeting gap – her hands, her legs, her hair – suggest a delicacy of form. Her skin is white, almost devoid of any colour and contrasts sharply with the tangles of dark hair that fall forward, which in turn adds to the difficulty of catching sight of her features. She raises her hands towards her face and although I cannot be sure I feel she is screaming. I hear nothing of that sound, yet I hear the beating of the wings of a thousand butterflies, amplified loudly, reverberating like organic helicopters on patrol.

Short Story: Control

By Steve Ince

My attempt to control the outcome of the game with my mind worked, much to my complete amazement. It’s not every day you discover you have amazing powers of mental control. Of course, I wasn’t going to tell anyone around me what was happening or they might think what I was doing was unfair, but the way I look at it is that I’m just a fan urging the rugby team he supports to do well.