Category Archives: Developing Thoughts

An old weekly column I wrote.

Developing Thoughts Updated – Part 1

Oh Lucky Man… Still It’s been twelve years since I wrote the first of the original Developing Thoughts pieces, shortly after I turned freelance following eleven years with Revolution Software.  The time feels right to revisit the pieces I wrote … Continue reading

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A Game Dialogue Wish List

After chatting on Twitter with the wonderful Amelia Tyler about dialogue and recording, I felt inspired to write a post.  There’s a lot that needs to happen in order for great dialogue to appear in a game.  Not all of … Continue reading

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Developing Thoughts – A Radio Voice in Games

I recently had the pleasure of accompanying Mark Estdale in giving a talk to a group of students at the Drama Centre in London about game writing and performance.  Mark is long-time friend, runs a voice recording studio called OM … Continue reading

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Developing Thoughts 24

Interaction Density I came up with the term “Interaction Density” when I was part of a long forum discussion on the way there are no adventures targeted at 8-13 year old boys. Why did the likes of “Day of the … Continue reading

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Developing Thoughts 23

Back-Story No, this isn’t the story of how I’m in constant pain with my bad back. But now that I’ve brought it up, I wonder how much sympathy I can garner from mentioning the stabbing pains that run up and … Continue reading

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Developing Thoughts 22

Character Profiles Part of my current job involves creating the character profiles for my client’s project. Now, I can’t go into the specific details of what I’m doing (for obvious reasons), but I thought I would reflect on how important … Continue reading

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Developing Thoughts 21

Obstacles of Desire One of my favourite obstacles in a game was in Beneath a Steel Sky. Though I worked on this game, I didn’t contribute to the gameplay design; so I think it’s okay for me to feel this … Continue reading

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Developing Thoughts 20

Puzzling Through the Obstacles One of the criticisms levelled at Adventure Games these days is that they can feel a little old fashioned. I’m increasingly of the opinion that this is because they contain these things we refer to as … Continue reading

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Developing Thoughts 19

Shall we interface? Have you ever picked up your joypad or approached your keyboard and found that you struggled to play the game that’s in the machine because the interface felt wrong? Have you ever given up on a game … Continue reading

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Developing Thoughts 18

Level 17 Made Me Cry This may seem like I’m being a little slow on the uptake, but I wanted to finish off my two-part piece on mechanics design before writing this. Besides, it’s always best to ruminate on these … Continue reading

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