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- From Twitter via Rebelmouse
Category Archives: Game Commentary
The interview starts about 20 minutes or so in. Beneath a Steel Sky & Broken Sword with Steve Ince – The Retro Hour EP35
Oh Lucky Man… Still It’s been twelve years since I wrote the first of the original Developing Thoughts pieces, shortly after I turned freelance following eleven years with Revolution Software. The time feels right to revisit the pieces I wrote … Continue reading
Having just played Her Story followed by reading an article on Eurogamer, I was inspired to write an article called Her Story is not Your Story.
…from 20 years in the games industry. February 1st 2013 marks 20 years in the games industry for me. I joined Revolution Software in 1993 and it’s been a fantastic career so far, thanks initially to everyone at Revolution … Continue reading
Here is an interview I was asked to do at Gamescom last week. Miodrag Kovachevic asked some pretty interesting questions, so it was a real pleasure to talk with him. I don’t often get the chance to talk in depth … Continue reading
A new video interview has been released for the game, Captain Morgane and the Golden Turtle. I gave this interview at Gamescom last year but it’s only just been released today.
A new interview with me has just been posted on Gnomes Lair. I hope you enjoy reading it.
… unless you have Heavy Rain kind of money. I’ve been reading two sets of reviews over the last few days from which it’s hard not to draw this conclusion. The first group of reviews cover the game, Gray Matter, … Continue reading
Over at Develop Online is a very interesting video discussing game narrative. It’s good to see a wide range of people involved, including my friends Rhianna Pratchett and Charles Cecil. However, the thing that bugs me about this isn’t what … Continue reading
The gaming world’s head must be spinning with Nintendo and Sony both showing off new portable gaming platforms in recent weeks. While both are likely to be excellent devices in many ways, both strike me as a little backward in not taking up a better approach for software delivery, particularly in light of the fact that the DS was plagued with such piracy problems that it became a non-viable platform for many studios to develop for. Continue reading