A note on creating characters

I’m currently reading The Insider’s Guide to Writing for Television by Julian Friedmann and Christopher Walker.  On the whole it’s a very good book and although it has a few small things I didn’t like, the good parts far outweigh the few minor poor parts. I’m in a section on Character Building and the authors mention that Tony Jordan, who…

20 Things I Learned…

…from 20 years in the games industry.   February 1st 2013 marks 20 years in the games industry for me.  I joined Revolution Software in 1993 and it’s been a fantastic career so far, thanks initially to everyone at Revolution and, now I’m freelance, to all those clients who have taken on my services. Inspired by a suggestion from Maria…

A new image

Here’s an adaptation of a photo in my logo colours.

We Don’t Need No Game Writers

Game writers have been harbouring a secret for years and it’s time to come clean – it’s not important for any game to use an experienced writer, even for a story based game. Now this may seem controversial but it needs to be said.  After all, anyone can write, can’t they?  Everyone watches films and TV and most people have…

My Game Writing Lab at the London Screenwriters’ Festival

After an overview piece in my last post I thought I’d write something more about the game writing lab I conducted.  This was a workshop aimed at LSWF delegates who had an interest in discovering more about the details of game writing. After being invited to speak on the game writing panel at last year’s event I contacted the organisers…

Here is a flyer I created…

I feel it sums up the work I undertake, at a high level. Please feel free to share it if you wish. Related articles Game Writing or Narrative Design? New-look website Press Release July 2012

Game Writing or Narrative Design?

Writing for video games is a wonderful thing and at the same time a little odd.  Or, rather, people’s perceptions of it can be odd.  Even after all the time I’ve spent making it my career, there are still some people in development and publishing who think that game writing is just the dialogue or the text that appears on-screen…

Second Unity test

After some very useful advice on Twitter I managed to get the 2D look I want in Unity.  Extra cool.  

First Unity test

Here is my first attempt at putting a 2D sprite onto a 2D background using Unity.  While I’m pleased that I was able to do this relatively easily, I’m not entirely happy with the result because there is a slight blurring of the background which is taking something away from the quality I’m looking for.  I need to experiment some…

Gamescom Interview

Here is an interview I was asked to do at Gamescom last week.  Miodrag Kovachevic asked some pretty interesting questions, so it was a real pleasure to talk with him.  I don’t often get the chance to talk in depth about game writing at an event like Gamescom so it was a welcome change to do so. Thanks Miodrag and…

Portrait update

I just updated the portrait of Caroline for Caroline’s Secret.

Portrait of Caroline

The last couple of days I’ve been working on a number of things connected with Caroline’s Secret, my personal project.  One of these was the story, which has been troubling me for a little while and now I’m much happier with.  The other is the portrait of Caroline, above.  This is an early version and it may change yet, but…