Articles
My Fingers are Blistered and Bleeding – Writing for Games
Interaction Density: Has the Player Got Plenty to Do?
Interactive Dialogue – An Approach to Structure
Designing Puzzles Backwards (part 1)
Designing Puzzles Backwards (part 2)
5 Things Screenwriters Can Learn From Games
Developing Thoughts – an old weekly column:
Taking the Rough with the Smooth
Giving the Customer What They Want
Dialogue? What Dialogue? Part One
Dialogue? What Dialogue? Part Two
Dialogue? What Dialogue? Part Three